Draft. This page is being checked by a lawyer before the public launch, and the blanks are filled in then. Last updated October 4, 2026.
Privacy
BANKRUPT is a game you play in your browser at bankrupt.world. This page says what the game keeps about you, why it keeps it, for how long, and what you can do about it. The rule we work to: keep only what the game needs.
Who runs BANKRUPT
BANKRUPT is run by name or business name — added before launch, province — added before launch, Canada. Questions about this page or your data go to contact email — added before launch, or through the contact form on the front page.
The short version
- We keep what the game needs to run and to stay fair: your account, your game, and the records that stop cheating and abuse.
- No ads. We don't sell, rent or trade your data, and we don't track you around the internet.
- The age check keeps only that you're old enough — not your birthday.
- You can ask for a copy of your data, or for your account to be deleted.
What we keep, and why
Your account
Your player name, your password (stored scrambled — nobody can read it, us included), when the account was made, when you last signed in, and a sign-in pass for each device you're signed in on.
Why: to sign you in and keep your game yours.
How long: until your account is deleted. A sign-in pass runs out after 60 days.
The age check
That you said you're old enough, and when. Not your birthday: it's checked the moment you send it and then thrown away. If an account answers that it's too young, we keep that answer instead, and the account is locked.
Why: BANKRUPT is for players 18 and over.
How long: until your account is deleted.
Your game
Your characters and their saves: skills and xp, quests, your pack, bank and house, cash, gear and looks. Also membership, bonds and cosmetics once you have them, and how many questions you've asked Rose today.
Why: to run the game and keep your progress safe. Your game lives on our server, not on your phone, so you can sign in anywhere and carry on.
How long: until your account is deleted.
Change logs
When your cash, xp and items changed, and when your game was saved.
Why: to spot cheating and bugs, and to give back things lost to a bug.
How long: 8 days.
Play time
For each day you play: how long you were online, how many minutes you were actually playing, how much xp you gained, and how many times you came on. Also your totals, and your best xp in an hour.
Why: to see whether the game is working for players — who comes back, how long people play — to spot cheating, and for high scores we may show.
How long: each day's record, 90 days. Your totals, until your account is deleted.
Game-wide totals
Counts with no names in them: the money and items coming into and going out of the game each day, the xp gained, new accounts, sign-ins, how many players were on, and how many different players played each day and each month. Also the taps on the game's buttons, tabs and menus — how many times each was used, and where on the screen taps land — counted by the kind of screen (a phone upright or on its side, a tablet, a computer) and by whether the player has been online under or over two hours in all. Never what was typed, never who tapped.
Why: to balance the game — prices, drops and rewards.
How long: kept. They say nothing about any one player.
When you were last on
When you were last online, where in the game you were, and which version of the game you were playing.
Why: to show your homies you're on, and to fix problems with old versions of the game.
How long: only the latest is kept — each update replaces the last — until your account is deleted.
Your phone, browser and country
The kind of phone or computer you play on and its system version, and the browser you use — all as your browser reports them. An Android phone's browser also tells us its model when we ask; an iPhone never says which iPhone it is. And your country, worked out from your phone's own time-zone setting. We don't keep the time zone itself, and we never work out your country from your internet address.
Why: to make the game work on the phones people really use, to see which phones have problems, and to know where players are from — for things like where servers go and which languages come first.
How long: only the latest is kept — each change replaces the last — until your account is deleted.
How you found the game
When you make your account: the name in the link you came by, if it had one (like a streamer's link — bankrupt.world/?from=name), or else the website you came from, if your browser said — just the site's name, never the page.
Why: to know which links and sites bring players who stay.
How long: until your account is deleted.
Homies and crews
Who you added, who added you, the crew you're in and your rank in it, and crew invites waiting for an answer.
Why: so you can play with friends.
How long: until you remove them, an invite is answered or taken back, or your account is deleted.
Trades
Who traded what with whom, and when — and whether the two of you were on the same internet connection at that moment (and on the same kind of phone and browser). Only that yes or no is kept, never the internet address itself. Two accounts on one connection are allowed; the trade is just marked so a person can look.
Why: to undo a trade that went wrong and to catch scams.
How long: 90 days, then deleted. If you delete your account, your name is taken off your trades; the other player's side stays.
Goods the server took back
The server keeps its own count of what you hold, and of your character's health, what you're wearing, the drinks, candles and boosts you've used, the rooms built at your place, the quest jobs you've done and the car you fixed. If your game says you have something no part of the game gave you, more health than your character can have, or cash or xp no part of the game paid, the server keeps its own count (and takes the goods back off your game). We note what it was and when.
Why: to keep the game fair — a tampered game can't make things up. One or two can happen on a bad connection; several in a day put the account on hold (below) until a person checks.
How long: 30 days, then deleted, or until your account is deleted.
Holds on trading
To stop cheating and duped goods spreading, the server adds up the cash and goods that come into each account. If too much comes in within an hour, the account is put on hold — no trading, selling or buying off the shelves — until a person checks it. When that happens we keep when it happened, how much came in and what it was, and what the person decided and why.
Why: to keep the game fair for everyone.
How long: the running count is only in the server's memory and is forgotten after a day. A hold stays until it's lifted; each hold's record is kept 90 days. If you delete your account, all of it goes — except the note of what was decided, which stays without your name (see Decisions we make about accounts).
Chat
Public chat and private messages pass through our server to the players they're for. They aren't saved, with one exception: the server holds each player's last ten lines in its memory, and if someone reports you, those ten lines are saved with the report so a person can check it.
Why: to keep chat safe.
How long: the lines in memory are gone when the server restarts. Reports: the newest 500 are kept.
Chat safety
Who you've blocked, your swear filter switch, reports you make and reports about you, and any mute or ban on your account.
Why: to keep chat safe and stop abuse.
How long: blocks, the switch and mutes — until your account is deleted. A ban stays even after its account is deleted, so it can't be dodged that way. Reports — the newest 500.
Decisions we make about accounts
When we act on an account — a mute or a ban, a hold let go or kept, items or cash given back or taken away, a trade undone, a new password, membership given — we note when, what we did and why. Switching part of the game off for everyone is noted the same way.
Why: so our decisions stay fair and consistent, and so we can see which problems keep coming up and fix them.
How long: kept. If you delete your account, your name is taken off these notes; the notes stay without it.
Bug reports
When the game breaks, your phone sends what went wrong, where you were in the game (the spot and the area), which version you were playing and a short log of what happened just before — with your player name if you're signed in. The server adds your phone and browser, as your browser reports them, and your country if we have it (see below). The same goes for a report you write yourself with the Report a bug button.
When the game crashes or stalls, your phone may also send technical numbers from just before it happened, to help us fix crashes: the type of device, the graphics settings, memory and frame-rate counters, and the area of the map you were in. No names, nothing you typed, and no location beyond the game's own map area.
Why: to find and fix bugs, and to see which phones they hit.
How long: the newest 200 crash reports and, apart, the newest 200 reports players write. Each kind of crash also keeps a running count — how many times it happened, on which versions, phones and browsers, and the names of the players it happened to — until it's fixed and cleared. If you delete your account, your name is taken off all of it.
Messages you send us
What you write in the contact form on the front page, with the name and email address if you chose to give them.
Why: to read it and, if you left an email address, answer you.
How long: the newest 500 messages; older ones go. The form emails nothing anywhere, and your internet address is only counted in the server's memory to limit spam — never written down with the message.
Guests
A guest gets a made-up name and no password. We keep which guest link made it and when, and the guest's game like anyone else's.
Why: to run guest links.
How long: until the guest is deleted.
Your internet address
Used only in the server's memory, to limit spam: how many sign-ins, new accounts, guests, bug reports and contact messages come from one place. The game never writes it down.
Why: to stop spam and attacks.
How long: forgotten about an hour after it was last used — a day, for the count of new accounts and guests made from it — or sooner if the server restarts.
On your phone
Your browser keeps a few things so the game works: your sign-in, the server's address, your invite code, your settings and chat settings, and how you left the world map. If you play signed out, that game is saved in the browser too. If the age check turns someone away, the browser remembers that for a day. This is the browser's own storage — we don't use advertising or tracking cookies.
What we don't do
- No ads, and no advertising companies.
- No selling, renting or trading your data.
- No tracking you across other websites, and no analytics companies watching how you play.
If the game ever starts keeping something new — like an email address for signing in — this page will say so first.
Who else handles your data
- Railway (railway.com) runs the servers the game and its database live on. Your data is stored there, and those servers may be outside your country, including in the United States.
- GoDaddy, where the name bankrupt.world is registered, sends visitors from bankrupt.world on to www.bankrupt.world.
- Google Fonts supplies the lettering on the website's main pages, so Google sees your internet address when you open them, as with any site that uses its fonts. The game itself, and this page, load nothing from Google.
Nobody else gets your data, unless the law requires it.
Keeping it safe
Passwords are stored scrambled. Everything between your browser and the game travels encrypted. Account data can only be seen by whoever runs BANKRUPT, through a password-protected admin page. No system is perfect; if something ever puts your data at risk, we'll tell you, and the authorities where the law requires it.
Your choices and rights
- See it: ask for a copy of what we keep about you.
- Fix it: ask us to correct something that's wrong.
- Delete it: ask us to delete your account. Everything kept under your name is removed, except the other player's side of your trades (without your name), reports that stay with the moderation record, our notes of decisions about your account (without your name), and a ban.
- In the game: block players, report them, and choose whether swearing shows in your chat.
To ask, write to contact email — added before launch with your player name. We may ask you to show the account is yours. We answer within 30 days.
In Canada, you can complain to the Office of the Privacy Commissioner of Canada. In Europe or the UK, you also have the right to object to how your data is used, to limit it, to take it elsewhere, and to complain to your country's data protection authority.
Ages
BANKRUPT is for players 18 and over. We don't knowingly keep data about anyone younger. If we learn that an account belongs to someone under 18, we close it and delete its data. Parents can write to contact email — added before launch.
Changes to this page
When this page changes, the date at the top changes, and anything important is announced in the game before it takes effect.