Best in slot — Brawl
The strongest gear you can wear at each level, from what exists in the game today. Grit is what gates the armor; the level column is your Brawl level and the Grit it assumes.
Best in slot — Gunplay
The strongest gear you can wear at each level, from what exists in the game today. Grit is what gates the armor; the level column is your Gunplay level and the Grit it assumes.
Best in slot — Pharmancy
The strongest gear you can wear at each level, from what exists in the game today. Grit is what gates the armor; the level column is your Pharmancy level and the Grit it assumes.
Attacks
Dust Pharmancy 1 · 1× Dust
Bankrupt wiki
Items every item: stats, prices, who drops it, what it makes Mobs every crew: level, style, hit points, where they are, drops Quests every quest: requirements, steps, rewards Recipes the Synthesis book with sources
.22 Pocket Pistol .22 Pocket Pistol
A pocket .22 with the serial filed. Gunplay 1. Pistol rounds, five tiles.
Info
Slot Main Hand
Style Gunplay
Range 5 tiles
Ammo pistol rounds
Requires Gunplay 1
Prices store pays $4 · sells for $80 each
Where it comes from
Corner Store / Bodega sells for $80 each
9mm 9mm
Somebody's service piece, a long way from home. Gunplay 5.
Info
Slot Main Hand
Style Gunplay
Range 5 tiles
Ammo pistol rounds
Requires Gunplay 5
Prices store pays $11
Where it comes from
AR-15 AR-15
Black rifle, flat-top rail, collapsible stock, a thirty-round mag. Gunplay 20. Reaches out seven tiles.
Info
Slot Main Hand
Style Gunplay
Range 7 tiles
Ammo rifle rounds
Requires Gunplay 20
Prices store pays $40
Where it comes from
Armor Plate Armor Plate
A panel of ballistic plate cut out of an armored van's door. The reason the van was armored.
Info
Prices store pays $21
Where it comes from
Boosting an Armored Van rare
Used in
Baggie of Shine Baggie of Shine
Something that glitters, in a small bag. A bigger kick to your Brawl than pills, gone quicker.
Info
Effect +4 Brawl for 30 s, then a comedown
Prices store pays $6
Where it comes from
Baggy Jeans Baggy Jeans
Two sizes too big, worn low. Denim takes a scrape better than skin does.
Info
Slot Legs
Armor +2
Requires Grit 1
Prices store pays $6
Where it comes from
Battery Battery
A car battery. Heavy. Still holds a charge, which is more than the car did.
Info
Prices store pays $6
Where it comes from
Boosting a Sedan rare
Big E's Chain Big E's Chain
Gold, heavy, and it smells like the greenhouse. He wore it the night he stopped being Eric.
Info
Slot Neck
Armor +3
Requires Grit 20
Prices store pays $104
Where it comes from
Big E's Coat Big E's Coat
Army green, down to the knee, the collar up. The Reinforced Vest's equal on the street. What it really does: no ordinary hit takes more than a fifth of you. The big ones he swings at your head still do.
Info
Slot Body
Armor +10
Life points +9
Requires Grit 30
Prices store pays $168
Where it comes from
Big E's Ring Big E's Ring
A gold band with a flat black stone, off the hand that swung the axe on the roof. It is always warm. +3% crit chance, any style.
Info
Slot Ring 1
Prices The store won't buy it.
Where it comes from
Biker Boots Biker Boots
Race boots, a toe slider on the outside and a hard heel cup. Built to be dragged along asphalt.
Info
Slot Feet
Armor +3
Life points +3
Requires Grit 20
Prices store pays $60
Where it comes from
Biker Gloves Biker Gloves
Black leather gauntlets with a hard knuckle guard. Your hands last longer and so do you.
Info
Slot Hands
Armor +2
Requires Grit 20
Prices store pays $56
Where it comes from
Biker Helmet Biker Helmet
Gloss black, a white stripe over the crown, the visor smoked dark. Nobody on the street knows whose face is in it.
Info
Slot Head
Armor +3
Life points +3
Requires Grit 20
Prices store pays $72
Where it comes from
Biker Jacket Biker Jacket
Black and white race leathers, armor in the shoulders and elbows. It zips onto the pants at the waist.
Info
Slot Body
Armor +9
Life points +8
Requires Grit 20
Prices store pays $104
Where it comes from
Biker Pants Biker Pants
The bottom half of the suit - knee armor, sliders, a white stripe down the outside. Zips onto the jacket.
Info
Slot Legs
Armor +4
Requires Grit 20
Prices store pays $76
Where it comes from
Bloody Rag Bloody Rag
A strip of shirt gone stiff and brown. Somebody bled on it and then kept fighting. Rendered into a candle it burns red.
Info
Prices The store won't buy it.
Where it comes from
Used in
Blue Salts Blue Salts
Blue crystals in a zip bag off a cook's bench. Not for smoking. Five grow a sapphire in the plasma machine.
Info
Prices The store won't buy it.
Where it comes from
Used in
Bonded Tag Bonded Tag
A wire seal tag, cut off a container's bars. MERIDIAN LINE - BONDED - HOLD FOR CUSTOMS. The number's been scratched through, but not well.
Info
Prices The store won't buy it.
Where it comes from
Used in
Bone Beads Bone Beads
Bone, yellow with age, a knot every tenth bead. Burn it at the church. 3.5 xp.
Info
Prices The store won't buy it.
Where it comes from
Bone Rosary Bone Rosary
Fifty-three bone beads strung into a rosary. One burn. 185.5 xp.
Info
Prices The store won't buy it.
Where it comes from
Bottle Candle Bottle Candle
Wax poured into a wino's bottle. On the altar: healing +5% for 20 minutes. Faith 3 to light.
Info
Prices The store won't buy it.
Where it comes from
Box Cutter Box Cutter
Snap-off blade, tape on the grip. Brawl 10, and the first thing with an edge on it.
Info
Slot Main Hand
Style Brawl
Requires Brawl 10
Prices store pays $3
Where it comes from
Brass Crate Brass Crate
An ammo crate, the lid wired shut. Spent Brass to the top - a range's worth.
Info
Prices The store won't buy it.
Where it comes from
Boosting a Junker a jackpot
Boosting a Sedan a jackpot
Boosting a Beater a jackpot
Boosting a Work Pickup a jackpot
Boosting a Hearse a jackpot
Boosting a Sports Car a jackpot
Boosting a Box Chevy a jackpot
Boosting a Rig a jackpot
Boosting an Armored Van a jackpot
Brass Knuckles Brass Knuckles
Four rings of brass. Brawl 1, and the first thing that beats a bare fist.
Info
Slot Main Hand
Style Brawl
Requires Brawl 1
Prices store pays $1
Where it comes from
Broken Silver Chain Broken Silver Chain
A silver chain snapped at the clasp, kinked and going gray. Nobody's wearing it again. Five melt into a bar at the pawn shop.
Info
Prices The store won't buy it.
Where it comes from
Used in
Broken Silver Ring Broken Silver Ring
A silver ring crushed out of round. Five melt into a bar at the pawn shop.
Info
Prices The store won't buy it.
Where it comes from
Used in
Burnt Spoon Burnt Spoon
A bent spoon with a black bottom, cooked on a hundred times. Whatever is left in the bowl turns a candle green.
Info
Prices The store won't buy it.
Where it comes from
Used in
Camel Coat Camel Coat
Long camel wool. Looks like it belongs downtown. So do you, now.
Info
Slot Body
Prices The store won't buy it.
Where it comes from
Atelier $13,999
Cargo Hook Cargo Hook
A longshoreman's cargo hook, the wooden handle worn smooth by a working life. Set in Wax it makes the Hook Candle.
Info
Prices The store won't buy it.
Where it comes from
Used in
Cashmere Beanie Cashmere Beanie
Oatmeal cashmere, folded once. Soft enough that you forget it is on.
Info
Slot Head
Prices The store won't buy it.
Where it comes from
Atelier $1,999
CB Radio CB Radio
A trucker's CB, the coiled cord still on the mic. At Contracts 25 it goes in the Whip, and Reg can reach you anywhere.
Info
Prices store pays $22
Where it comes from
Boosting a Rig its special - about one in a few hours on it
Ceez's Tape Ceez's Tape
White hand tape out of Ceez's gym bag, half the roll gone, his initials on the cardboard. Wrap up the way he did and your shots land where you put them. +2% crit chance with Brawl.
Info
Slot Hands
Prices The store won't buy it.
Where it comes from
Chelsea Boots Chelsea Boots
Brown suede, elastic sides. They click on marble and hate puddles.
Info
Slot Feet
Prices The store won't buy it.
Where it comes from
Atelier $7,999
Chem Duffle Chem Duffle
A gym bag that smells like the lab. Bags of Dust, packed by somebody careful.
Info
Prices The store won't buy it.
Where it comes from
Chemicals Chemicals
Uppers and Downers, cooked down in the kitchen of the drug house. Most of the good stuff starts with a jar of this.
Info
Prices store pays $0.52
Where it comes from
Used in
Codeine Cut Codeine Cut
Cold meds and syrup with Chemicals through it. Bitter. Puts more back than Lean.
Info
Heals 27
Prices store pays $6
Where it comes from
Cold Meds Cold Meds
Cold and flu tabs in a blister pack. The better drinks need them, and so does everything Rose makes.
Info
Prices store pays $0.88 · sells singly - 5 for $18 · 30 a day
Where it comes from
Corner Store / Bodega sells singly - 5 for $18 · 30 a day
Used in
Cough Syrup Cough Syrup
Cherry syrup off the corner store shelf. Synthesis mixes it into the drinks that keep you standing.
Info
Prices store pays $0.75 · sells for $3 each · 20 a day
Where it comes from
Corner Store / Bodega sells for $3 each · 20 a day
Used in
Crowbar Crowbar
A pry bar, black paint chipped down to the steel, a red band on the hook. In your hand it pops a lock easier - 5% more on every car you jimmy. In a fight it's no better than your fists.
Info
Slot Main Hand
Prices store pays $15
Where it comes from
Cuban Link Cuban Link
Flat gold links, heavy clasp. Real, which on this block is rare.
Info
Slot Neck
Armor +1
Requires Grit 10
Prices store pays $48
Where it comes from
Designer Jeans Designer Jeans
Dark selvedge, no rips. The rips cost extra, elsewhere.
Info
Slot Legs
Prices The store won't buy it.
Where it comes from
Atelier $3,999
Designer Sneakers Designer Sneakers
White, boxed, never seen a puddle. Until you.
Info
Slot Feet
Prices The store won't buy it.
Where it comes from
Atelier $7,999
Diamond Grill Diamond Grill
Top and bottom, set with stones. Your smile costs more than most cars on the block.
Info
Prices The store won't buy it.
Where it comes from
Vaulted $6,000
Diamond Pinky Diamond Pinky
A pinky ring with a stone the size of a lentil. A good lentil.
Info
Slot Ring 1
Prices The store won't buy it.
Where it comes from
Vaulted $1,500
Dickies Dickies
Navy work pants, stiff as cardboard till the tenth wash. Double-stitched, so they hold when you hit the ground.
Info
Slot Legs
Armor +3
Requires Grit 10
Prices store pays $16
Where it comes from
Doc's Edge, Honed Doc's Edge, Honed
Doc's Edge re-ground on machined stone, refined components through the handle. Brawl 20, and it bleeds them worse. Holds an edge longer than the plain one, and still needs scrap.
Info
Slot Main Hand
Style Brawl
Requires Brawl 20
Prices store pays $18
Where it comes from
Doc's Edge Doc's Edge
Your box cutter, honed the way Doc hones his. Brawl 15. Opens them up and keeps them bleeding — and dulls as it does, so keep scrap on you.
Info
Slot Main Hand
Style Brawl
Requires Brawl 15
Prices store pays $9
Where it comes from
Used in
Doc's Whetstone Doc's Whetstone
A gray stone gone hollow in the middle from thirty years of Doc. Put a Box Cutter to it and it comes off as Doc's Edge.
Info
Prices The store won't buy it.
Where it comes from
Downers Downers
Little blue ones. Slow everything down.
Info
Prices store pays $0.25 · sells for $1 each · 10 a day
Where it comes from
Corner Store / Bodega sells for $1 each · 10 a day
Used in
Draco Draco
An AK cut down to a pistol, a red-brown grip and a thirty-round curve under it. Gunplay 30. Rifle rounds, seven tiles, and it does not stop to breathe.
Info
Slot Main Hand
Style Gunplay
Range 7 tiles
Ammo rifle rounds
Requires Gunplay 30
Prices store pays $42
Where it comes from
Driving Gloves Driving Gloves
Black leather, cut low at the knuckle, the kind you wear so the wheel has no prints on it. Grit 30.
Info
Slot Hands
Armor +3
Requires Grit 30
Prices store pays $80
Where it comes from
Duffle Bag Duffle Bag
A gym bag that has never been near a gym. Zipped, heavy, and somebody else packed it.
Info
Prices The store won't buy it.
Where it comes from
The rare table 2 in 12 of its rolls
The rare table 1 in 12 of its rolls
Dust Dust
An Upper, ground fine. The one thing a censer burns: a handful a throw. How hard it lands is up to the censer.
Info
Prices store pays $1 a lot of 13
Where it comes from
Used in
Chem: Dust 1 a throw
ECU ECU
The Box Chevy's brain, pried out of the dash. At Fixing 22 it swaps into the Whip, and she rides faster.
Info
Prices store pays $18
Where it comes from
Boosting a Sports Car rare
Boosting a Box Chevy its special - about one in a few hours on it
Embalming Fluid Embalming Fluid
A vial of the wet stuff, gone cloudy. Everybody on the block has a dip of it somewhere. The lab cuts it into what raises the dead.
Info
Prices The store won't buy it.
Where it comes from
Boosting a Junker a vial in the trunk, <1%
Boosting a Sedan a vial in the trunk, <1%
Boosting a Beater a vial in the trunk, <1%
Boosting a Work Pickup a vial in the trunk, <1%
Boosting a Hearse a vial in the trunk, <1%
Boosting a Sports Car a vial in the trunk, <1%
Boosting a Box Chevy a vial in the trunk, <1%
Boosting a Rig a vial in the trunk, <1%
Boosting an Armored Van a vial in the trunk, <1%
Used in
Emerald Bell Emerald Bell
The silver bell with an emerald set in its front. Pharmancy 20.
Info
Slot Off Hand
Style Pharmancy
Requires Pharmancy 20
Prices The store won't buy it.
Where it comes from
Emerald Censer Emerald Censer
The silver censer with an emerald set in the lid. Pharmancy 20.
Info
Slot Main Hand
Style Pharmancy
Requires Pharmancy 20
Prices The store won't buy it.
Where it comes from
Emerald Cross Chain Emerald Cross Chain
A silver cross chain with an emerald at its heart. Hustle - 25 cars a charge, and a 5% chance a car strips double. Charge it with beads at the church altar.
Info
Slot Neck
Prices The store won't buy it.
Where it comes from
Emerald Ring Emerald Ring
A silver ring with a small emerald. Leech - 3% of every hit you land comes back to you. Level 20 in any fighting style.
Info
Slot Ring 1
Requires Brawl 20 or Gunplay 20 or Pharmancy 20
Prices The store won't buy it.
Where it comes from
Empty Bottle Empty Bottle
A wino's empty fifth, licked dry. With one Wax the lab pours a candle into it.
Info
Prices The store won't buy it.
Where it comes from
Used in
Engine Engine
Out of the back of Ceez's van, still warm. It belongs in the Whip.
Info
Prices The store won't buy it.
Where it comes from
Eric's Duffle Eric's Duffle
An old man's gym bag with an old man's idea of supplies in it. Heavy on the drinks.
Info
Prices The store won't buy it.
Where it comes from
Eric's Lighter Eric's Lighter
A brass lighter with an E scratched in it. The one he lit up with. It still works.
Info
Slot Ring 1
Armor +1
Requires Grit 10
Prices store pays $36
Where it comes from
Fedora Fedora
Black felt, red band. You have to commit to it.
Info
Slot Head
Prices The store won't buy it.
Where it comes from
Atelier $1,999
Fire Axe Fire Axe
A firefighter's axe, red gone to rust, off Big E's roof. Brawl 25. Slower than the bat and it hits harder, and what it hits keeps burning a while. Chews through its edge fast - keep scrap on you.
Info
Slot Main Hand
Style Brawl
Requires Brawl 25
Prices store pays $33
Where it comes from
Fitted Cap Fitted Cap
Flat brim, sticker still on it. Keeps the rain off and not much else.
Info
Slot Head
Armor +1
Life points +1
Requires Grit 1
Prices store pays $5
Where it comes from
Formaldehyde Jug Formaldehyde Jug
A gallon jug out of the back of a hearse, the label half gone. Synthesis 15 dips twenty Wet with one, where a vial dips ten.
Info
Prices store pays $22
Where it comes from
Boosting a Hearse its special - about one in a few hours on it
Used in
Forty Forty
A 40. Now you're talking.
Info
Pours 200 + 55× the skill's level in xp, for 4 QP
Prices The store won't buy it.
Where it comes from
Bottles, for quest points 4 quest points
The rare table 1 in 12 of its rolls
Frankincense Candle Frankincense Candle
A purple candle poured with smuggled frankincense. On the altar: combat xp +5% for 10 minutes (Brawl, Gunplay, Pharmancy, Grit). Faith 28 to light.
Info
Prices The store won't buy it.
Where it comes from
Frankincense Frankincense
Resin tears, smuggled in off a ship. The church would pay for this - the lab pours it into the strongest candle there is.
Info
Prices The store won't buy it.
Where it comes from
Used in
Fresh Kicks Fresh Kicks
White high-tops, laces loose. Barely armor. You'll walk around puddles anyway.
Info
Slot Feet
Armor +1
Life points +1
Requires Grit 1
Prices store pays $8
Where it comes from
Gate Pass Gate Pass
A laminated card on a lanyard, off the dash of a box truck. TERMINAL - NIGHT ACCESS - MERIDIAN LINE. No name, no photo. The gate opens for this, not for you.
Info
Prices The store won't buy it.
Where it comes from
Used in
Glass Beads Glass Beads
Blue glass, chipped, a little cross on the end. Burn it at the church. 2.8 xp.
Info
Prices The store won't buy it.
Where it comes from
Glass Rosary Glass Rosary
Fifty-three glass beads strung into a rosary. One burn. 148.4 xp.
Info
Prices The store won't buy it.
Where it comes from
Gold Grill Gold Grill
Top row, gold. You smile more. People notice that you smile more.
Info
Prices The store won't buy it.
Where it comes from
Vaulted $2,000
Gold Pinky Gold Pinky
A gold pinky ring. It says you have somewhere to be.
Info
Slot Ring 1
Prices The store won't buy it.
Where it comes from
Vaulted $300
Gold Rope Gold Rope
A rope with some weight to it, a gold medallion on the end. It catches the streetlights.
Info
Slot Neck
Prices The store won't buy it.
Where it comes from
Vaulted $3,999
Gold Watch Gold Watch
Gold band, gold face. You check it when nobody asked.
Info
Slot Hands
Prices The store won't buy it.
Where it comes from
Vaulted $2,500
Green Salts Green Salts
Green crystals in a bag that's been opened and shut a lot. Five grow an emerald in the plasma machine.
Info
Prices The store won't buy it.
Where it comes from
Used in
Gun Duffle Gun Duffle
A gym bag that rattles. Somebody swept up a range floor into it - Spent Brass, enough for the press.
Info
Prices The store won't buy it.
Where it comes from
Gun Oil Candle Gun Oil Candle
A black candle with gun oil through the wax. On the altar: Gunplay hits +2.5% for 15 minutes. Faith 18 to light.
Info
Prices The store won't buy it.
Where it comes from
Gun Oil Gun Oil
A little can of gun oil off a set shooter. With one Wax the lab pours it into a candle that burns like a cleaning kit smells.
Info
Prices The store won't buy it.
Where it comes from
Used in
Hard Hat Hard Hat
Off a site nobody is working anymore. Scuffed, but it is a shell over your skull.
Info
Slot Head
Armor +2
Life points +2
Requires Grit 10
Prices store pays $18
Where it comes from
Hollow Points Hollow Points
Pistol rounds cut at the tip so they open up inside. +1 on every shot. Fixing presses them out of plain rounds and a Chemicals.
Info
Slot Ammo
Damage +1
Ammo pistol rounds
Prices store pays $1 a lot of 12
Where it comes from
Used in
Hoodie Hoodie
Gray, with the block across the chest. Hood up, head down. It takes the edge off a punch.
Info
Slot Body
Armor +3
Life points +3
Requires Grit 1
Prices store pays $10
Where it comes from
Hook Candle Hook Candle
A blue candle with a cargo hook set in the wax. On the altar: skilling xp +5% for 10 minutes (Synthesis, Boosting, Fixing, Jeweler, Contracts). Faith 23 to light.
Info
Prices The store won't buy it.
Where it comes from
Iced Cuban Iced Cuban
A Cuban link set with stones, an iced cross hanging off it. People look, then look away.
Info
Slot Neck
Prices The store won't buy it.
Where it comes from
Vaulted $7,999
Iced Ring Iced Ring
Stones all the way around. It weighs on the hand.
Info
Slot Ring 1
Prices The store won't buy it.
Where it comes from
Vaulted $3,000
Iced Watch Iced Watch
The bezel is stones. The band is stones. Somewhere under it, a watch.
Info
Slot Hands
Prices The store won't buy it.
Where it comes from
Vaulted $8,000
Impound Key Impound Key
A brass key on a ring that says PROPERTY OF. Hale's had it twelve years. Nobody remembers he does.
Info
Prices The store won't buy it.
Where it comes from
Jar of Sewer Rot Jar of Sewer Rot
A pickle jar packed with black sludge from the storm drain, the lid taped down. Open it once and you'll know how to bring him up. You won't forget the smell.
Info
Opens the Stinking Bum for good (Pharmancy 10) - his stench catches every man beside his target for 40% of your throw; each raise a Wet
Prices store pays $225
Where it comes from
Kev's Notebook Kev's Notebook
A composition book, water-stained. Times, headings, a drawing of the precinct roof. 2:04. South. Every night.
Info
Prices The store won't buy it.
Where it comes from
Used in
Kev's Scanner Kev's Scanner
Kev built it out of a clock radio and a coat hanger. It only picks up the precinct. Mostly static. Sometimes not.
Info
Prices The store won't buy it.
Where it comes from
Kevlar Cargos Kevlar Cargos
Cargo pants with a kevlar panel stitched down the thigh, off a port cop who did not need them any more. Grit 30.
Info
Slot Legs
Armor +5
Requires Grit 30
Prices store pays $100
Where it comes from
Kilo Kilo
A brick, taped tight. Synthesis cuts it into a pile of Uppers and Downers.
Info
Prices store pays $770
Where it comes from
Boosting a Junker a jackpot
Boosting a Sedan a jackpot
Boosting a Beater a jackpot
Boosting a Work Pickup a jackpot
Boosting a Hearse a jackpot
Boosting a Sports Car a jackpot
Boosting a Box Chevy a jackpot
Boosting a Rig a jackpot
Boosting an Armored Van a jackpot
Used in
King's Chain King's Chain
Heavy. The Tower King wore it till he didn't.
Info
Slot Neck
Armor +2
Requires Grit 20
Prices store pays $120
Where it comes from
Used in
King's Red Kit King's Red Kit
A tin of the King's red and a roll of his stripe tape. Fit it onto any biker piece - helmet, jacket, pants, boots or gloves - and it's his colors. Red pieces are worn after Towers.
Info
Prices The store won't buy it.
Where it comes from
King's Ring King's Ring
Gold and heavy, off the Tower King's hand, the inside worn smooth by twenty years of counting other people's money. What you land lands a little truer. +3% crit chance, any style.
Info
Slot Ring 1
Prices The store won't buy it.
Where it comes from
Lean Lean
Syrup with an Upper cut in to keep you awake. Heals more than Purple Drank.
Info
Heals 20
Prices store pays $5
Where it comes from
Last Stop Diner $5 each · 5 on the shelf, one back every 4.8 hours
Used in
Loafers Loafers
Leather loafers, no socks. A choice.
Info
Slot Feet
Prices The store won't buy it.
Where it comes from
Atelier $7,999
Local 9 Card Local 9 Card
A longshore union card, creased down the middle. LOCAL 9 - RAY DUNPHY - No. 0347. It came out from under a booth at the Last Stop. He'll want it back.
Info
Prices The store won't buy it.
Where it comes from
Used in
Loose Pills Loose Pills
A few pills in a sandwich bag, no label. Your Brawl gets sharper for a little while.
Info
Effect +2 Brawl for 45 s, then a comedown
Prices store pays $3
Where it comes from
Lucky Pinky Lucky Pinky
Gold, with a green stone somebody swore blind was an emerald. Things fall your way a little more often with it on.
Info
Slot Ring 1
Prices store pays $120
Where it comes from
The rare table 3 in 12 of its rolls
Machete Machete
Two feet of blade, the edge put on with a file, tape on the grip. Brawl 30. Slower than the bat, and one swing settles most things.
Info
Slot Main Hand
Style Brawl
Requires Brawl 30
Prices store pays $1
Where it comes from
Mickey Mickey
A 375. Quest points, poured out as xp in the skill of your choosing. Small.
Info
Pours 40 + 10× the skill's level in xp, for 1 QP
Prices The store won't buy it.
Where it comes from
Bottles, for quest points 1 quest point
The rare table 1 in 12 of its rolls
Mo's Duffle Mo's Duffle
Rec center bag, rec center logo, nothing a rec center would put in it.
Info
Prices The store won't buy it.
Where it comes from
Money Order Money Order
A money order off the check-cashing window, stamped PAID and sealed in gold. Paper worth more than most things on the block. Cash it in for membership time or Boulevard tokens - or sell it to somebody who'll pay.
Info
Prices The store won't buy it.
Where it comes from
Big E on the roofone, for your account's first kill (online)
Narcan Kit Narcan Kit
A nasal spray, the kind that brings people back. The only drink that clears a comedown.
Info
Heals 43, clears a comedown
Prices store pays $10
Where it comes from
Overdrive Overdrive
Dust pressed with cold meds. Everything moves faster for twenty seconds. Then it doesn't.
Info
Effect +0 Brawl for 20 s, then a comedown
Prices store pays $8
Where it comes from
Paste Paste
A gray-white brick of coca paste, wrapped in tape and fish wrap, still damp from the hold. Worth something to somebody.
Info
Prices store pays $2
Where it comes from
Used in
Payback Chain Payback Chain
A heavy silver cross on a heavy chain, a black stone where the arms meet. The Preacher wore it before he found the Lord. Payback - when one hit takes a fifth of your health or more, a tenth of it goes back at whoever landed it, once every 20 seconds.
Info
Slot Neck
Requires Grit 20
Prices The store won't buy it.
Where it comes from
Perc Punch Perc Punch
Crushed pills and Chemicals stirred into red punch. Tastes like a kid's party, hits like a hospital. Heals more than a Narcan Kit.
Info
Heals 58
Prices store pays $13
Where it comes from
Pinky Ring Pinky Ring
Fat gold on the little finger. It has met a jaw or two.
Info
Slot Ring 1
Armor +1
Requires Grit 20
Prices store pays $64
Where it comes from
Pistol Rounds Pistol Rounds
9mm. A box of twenty, loose in your pocket. Gunplay spends these.
Info
Slot Ammo
Ammo pistol rounds
Prices store pays $1 a lot of 40 · sells singly - 20 for $4 · 200 a day
Where it comes from
Corner Store / Bodega sells singly - 20 for $4 · 200 a day
Used in
Plastic Beads Plastic Beads
A rosary from a dollar store, the string gone gray. Burn it at the church. 1.8 xp.
Info
Prices The store won't buy it.
Where it comes from
Plastic Rosary Plastic Rosary
Fifty-three plastic beads strung into a rosary. One burn. 95.4 xp.
Info
Prices The store won't buy it.
Where it comes from
Plated Vest Plated Vest
A puffer with a plate sewn in. Stops something.
Info
Slot Body
Armor +9
Life points +8
Requires Grit 20
Prices store pays $104
Where it comes from
Used in
Pleated Trousers Pleated Trousers
Chocolate wool, one pleat, pressed like somebody is watching.
Info
Slot Legs
Prices The store won't buy it.
Where it comes from
Atelier $3,999
Poison Rounds Poison Rounds
Pistol rounds rolled in Dust. They keep working after the hit — 1 a turn for three turns, and the poison goes through a vest.
Info
Slot Ammo
Ammo pistol rounds
Prices store pays $1 a lot of 6
Where it comes from
Used in
Police Uniform Police Uniform
Navy, pressed, the name tape picked off the chest. Whoever wore it isn't asking for it back.
Info
Slot Body
Prices The store won't buy it.
Where it comes from
Precision Rig Kit Precision Rig Kit
Off an armored van: the locking hardware, the hydraulics, the good tools. A kit for building something serious.
Info
Prices store pays $20
Where it comes from
Boosting an Armored Van a part
Puffer Vest Puffer Vest
Black puffer over a white tee. Thick enough to soak a hit, with room in the lining for a plate.
Info
Slot Body
Armor +6
Life points +5
Requires Grit 10
Prices store pays $44
Where it comes from
Used in
Purple Drank Purple Drank
Syrup and a Downer in a styrofoam cup. The first drink anybody learns to make. Cheap, sweet, gets you back up.
Info
Heals 18
Prices store pays $4
Where it comes from
Last Stop Diner $4 each · 5 on the shelf, one back every 4.8 hours
Rag Candle Rag Candle
A red candle with a bloody rag in the wax. On the altar: Brawl hits +2.5% for 15 minutes. Faith 8 to light.
Info
Prices The store won't buy it.
Where it comes from
Red Biker Boots Red Biker Boots
Race boots in the King's red. Grit 20, worn once Towers is done. One red piece on and the Set leaves you be; three or more and you hit harder.
Info
Slot Feet
Armor +3
Life points +3
Requires Grit 20, Towers done
Prices store pays $60
Where it comes from
Red Biker Gloves Red Biker Gloves
Gauntlets in the King's red. Grit 20, worn once Towers is done. One red piece on and the Set leaves you be; three or more and you hit harder.
Info
Slot Hands
Armor +2
Requires Grit 20, Towers done
Prices store pays $56
Where it comes from
Red Biker Helmet Red Biker Helmet
The Biker Helmet in the King's red. Grit 20, worn once Towers is done. One red piece on and the Set leaves you be; three or more and you hit harder.
Info
Slot Head
Armor +3
Life points +3
Requires Grit 20, Towers done
Prices store pays $72
Where it comes from
Red Biker Jacket Red Biker Jacket
The race leathers in the King's red. Grit 20, worn once Towers is done. One red piece on and the Set leaves you be; three or more and you hit harder.
Info
Slot Body
Armor +9
Life points +8
Requires Grit 20, Towers done
Prices store pays $104
Where it comes from
Red Biker Pants Red Biker Pants
The bottom half of the suit in the King's red. Grit 20, worn once Towers is done. One red piece on and the Set leaves you be; three or more and you hit harder.
Info
Slot Legs
Armor +4
Requires Grit 20, Towers done
Prices store pays $76
Where it comes from
Red Salts Red Salts
Red crystals packed tight. Came off a train, probably. Five grow a ruby in the plasma machine.
Info
Prices The store won't buy it.
Where it comes from
Used in
Refined Components Refined Components
Machined parts off a sports car: injectors, sensors, things with tolerances.
Info
Prices store pays $1 a lot of 4
Where it comes from
Boosting a Sports Car a part
Boosting a Box Chevy a part
Boosting a Rig a part
Used in
Reinforced Vest Reinforced Vest
A Plated Vest with a second plate from an armored van sewn behind the first. Stops more.
Info
Slot Body
Armor +10
Life points +9
Requires Grit 30
Prices store pays $168
Where it comes from
Ricky's Gloves Ricky's Gloves
Blue nitrile, out of Ricky's cook kit. Doc taught him to glove up before anything else - a steady hand puts the dose where it hurts. +2% crit chance with Pharmancy.
Info
Slot Hands
Prices The store won't buy it.
Where it comes from
Rifle Rounds Rifle Rounds
Long brass. For something with a stock.
Info
Slot Ammo
Ammo rifle rounds
Prices store pays $1 a lot of 10
Where it comes from
Used in
Rook's Duffle Rook's Duffle
Rook packed it, so it's scrap and parts. He pays in what he moves.
Info
Prices The store won't buy it.
Where it comes from
Rook's Father's Rings Rook's Father's Rings
Two gold rings off a dead man's hand, worn thin on the inside. Fit them onto a set of Brass Knuckles and you've got Rook's Rings.
Info
Prices The store won't buy it.
Where it comes from
Rook's Rings Rook's Rings
Your knuckles, done the way Rook's father did his. Brawl 5. Hits light for the level; what you carry them for is the special.
Info
Slot Main Hand
Style Brawl
Armor +2
Requires Brawl 5
Prices store pays $12
Where it comes from
Rope Chain Rope Chain
A thin gold rope. The first one. You remember the first one.
Info
Slot Neck
Prices The store won't buy it.
Where it comes from
Vaulted $1,999
Rose's Duffle Rose's Duffle
Smells like the woods and the inside of a chemistry set. Rose packed it. Do not shake it.
Info
Prices The store won't buy it.
Where it comes from
Rose's Salve Rose's Salve
Rose's burn cream in a film canister. Smells like mint and a chemistry set. Rub it on and a burn stops burning for a while.
Info
Heals 0
Prices store pays $30
Where it comes from
Rose's Tonic Rose's Tonic
Rose's blend in a mason jar. Tastes like a pine tree and a pharmacy.
Info
Heals 6
Prices store pays $30
Where it comes from
Ruby Bell Ruby Bell
The silver bell with a ruby set in its front. Pharmancy 30 - the top of the silver.
Info
Slot Off Hand
Style Pharmancy
Requires Pharmancy 30
Prices The store won't buy it.
Where it comes from
Ruby Censer Ruby Censer
The silver censer with a ruby set in the lid. Pharmancy 30 - the top of the silver.
Info
Slot Main Hand
Style Pharmancy
Requires Pharmancy 30
Prices The store won't buy it.
Where it comes from
Ruby Cross Chain Ruby Cross Chain
A silver cross chain with a ruby at its heart. Getaway - the hit that would put you down pulls you out to the church instead. Charge it with beads at the church altar.
Info
Slot Neck
Prices The store won't buy it.
Where it comes from
Ruby Knuckle Ring Ruby Knuckle Ring
A heavy silver knuckle ring with a ruby set deep in it. +0.8 max hit with Brawl. Brawl 30.
Info
Slot Ring 1
Requires Brawl 30
Prices The store won't buy it.
Where it comes from
Ruby Poison Ring Ruby Poison Ring
A silver poison ring - a little hinged box on the band, a ruby on the lid. +0.6 max hit with Pharmancy. Pharmancy 30.
Info
Slot Ring 1
Requires Pharmancy 30
Prices The store won't buy it.
Where it comes from
Ruby Signet Ring Ruby Signet Ring
A silver signet ring with a ruby in the flat of the face. +0.5 max hit with Gunplay. Gunplay 30.
Info
Slot Ring 1
Requires Gunplay 30
Prices The store won't buy it.
Where it comes from
Salvaged Parts Salvaged Parts
Alternator, belts, a starter — the useful guts of a sedan, in a bag.
Info
Prices store pays $3
Where it comes from
Boosting a Junker a part
Boosting a Sedan a part
Boosting a Beater a part
Boosting a Work Pickup a part
Boosting a Hearse a part
Sapphire Bell Sapphire Bell
The silver bell with a sapphire set in its front. Pharmancy 10. Your bum hits harder than off the plain silver.
Info
Slot Off Hand
Style Pharmancy
Requires Pharmancy 10
Prices The store won't buy it.
Where it comes from
Sapphire Censer Sapphire Censer
The silver censer with a sapphire set in the lid. Pharmancy 10. It throws harder than the plain silver.
Info
Slot Main Hand
Style Pharmancy
Requires Pharmancy 10
Prices The store won't buy it.
Where it comes from
Sapphire Cross Chain Sapphire Cross Chain
A silver cross chain with a sapphire at its heart. Travel - five trips a charge to the drug house, Ike's pawn shop or the church. Charge it with beads at the church altar.
Info
Slot Neck
Prices The store won't buy it.
Where it comes from
Sapphire Ring Sapphire Ring
A silver ring with a small sapphire. Guard - you take 3% less from every hit. Level 10 in any fighting style.
Info
Slot Ring 1
Requires Brawl 10 or Gunplay 10 or Pharmancy 10
Prices The store won't buy it.
Where it comes from
Sawed-Off Sawed-Off
Cut down to fit under a coat. Gunplay 10. Shells, three tiles, no arguments.
Info
Slot Main Hand
Style Gunplay
Range 3 tiles
Ammo shotgun rounds
Crowd the spread catches every man beside your target for 40% of the shot - they join the fight
Requires Gunplay 10
Prices store pays $23
Where it comes from
Scrap Duffle Scrap Duffle
A gym bag full of metal - pipe, brackets, bolts. Heavy enough to fix a weapon or two.
Info
Prices The store won't buy it.
Where it comes from
Scrap Haul Scrap Haul
A contractor bag stretched to tearing. A whole stripped car's worth of scrap.
Info
Prices The store won't buy it.
Where it comes from
Boosting a Junker a jackpot
Boosting a Sedan a jackpot
Boosting a Beater a jackpot
Boosting a Work Pickup a jackpot
Boosting a Hearse a jackpot
Boosting a Sports Car a jackpot
Boosting a Box Chevy a jackpot
Boosting a Rig a jackpot
Boosting an Armored Van a jackpot
Scrap Scrap
Bent metal, bolts, cut wire. Fixing turns it into rounds, parts and repairs. Every piece rides in its own slot, which is what a pack on your back is for.
Info
Prices store pays $1 a lot of 2
Where it comes from
Boosting a Junker 0.0298–0.0447 off the body
Boosting a Sedan 0.0433–0.065 off the body
Boosting a Beater 0.0333–0.05 off the body
Boosting a Work Pickup 0.0467–0.07 off the body
Boosting a Hearse 0.0487–0.0731 off the body
Boosting a Sports Car 0.2267–0.34 off the body
Boosting a Box Chevy 0.2267–0.34 off the body
Boosting a Rig 0.3388–0.5082 off the body
Boosting an Armored Van 0.4803–0.7205 off the body
Used in
Shotgun Shells Shotgun Shells
12-gauge buckshot. Loud, close, final.
Info
Slot Ammo
Ammo shotgun rounds
Prices store pays $1 a lot of 8
Where it comes from
Used in
Silk Durag Silk Durag
Burgundy silk, tails pressed. Waves stay in.
Info
Slot Head
Prices The store won't buy it.
Where it comes from
Atelier $1,999
Silk Shirt Silk Shirt
Cream silk, skull on the back. Do not fight in it. You will fight in it.
Info
Slot Body
Prices The store won't buy it.
Where it comes from
Atelier $13,999
Silver Bar Silver Bar
A poured silver bar with the mold's lip still on it. One makes a ring, two a cross chain, three a censer or a bell.
Info
Prices The store won't buy it.
Where it comes from
Used in
Silver Bell Silver Bell
A silver hand bell. The dead come up to it - ring it and your bum answers. Pharmancy 1. No bell, no bum.
Info
Slot Off Hand
Style Pharmancy
Requires Pharmancy 1
Prices The store won't buy it.
Where it comes from
Used in
Silver Censer Silver Censer
A little silver burner on three short chains. Load the chem in, swing it, and the smoke goes where you send it. Pharmancy 1. No censer, no throwing.
Info
Slot Main Hand
Style Pharmancy
Requires Pharmancy 1
Prices The store won't buy it.
Where it comes from
Used in
Silver Cross Chain Silver Cross Chain
A silver chain with a plain cross. Second Wind - when a hit leaves you under a quarter health it gives you a quarter back. Charge it with beads at the church altar. It takes a stone at the jeweler's bench; two melt back into a bar.
Info
Slot Neck
Prices The store won't buy it.
Where it comes from
Used in
Silver Grill Silver Grill
Top row, silver. Fitted by the jeweler, worn on your teeth, not in your pack.
Info
Prices The store won't buy it.
Where it comes from
Vaulted $800
Silver Ring Silver Ring
A plain silver ring off the jeweler's bench. Set a cut stone in it at the bench, or melt four back into a bar.
Info
Prices The store won't buy it.
Where it comes from
Used in
Sixty Sixty
A 60. Handle on it. Sit down first.
Info
Pours 450 + 125× the skill's level in xp, for 8 QP
Prices The store won't buy it.
Where it comes from
Bottles, for quest points 8 quest points
The rare table 1 in 12 of its rolls
Ski Mask Ski Mask
Black knit, rolled up like a beanie till you need it. Grit 30. Pull it down and nobody sees your face - and nothing gets to it either.
Info
Slot Head
Armor +4
Life points +3
Requires Grit 30
Prices store pays $96
Where it comes from
Sledge Sledge
A ten-pound sledge, the handle black with grip tape. Brawl 10. Slow - but whatever stands next to him gets some too.
Info
Slot Main Hand
Style Brawl
Crowd its swing carries on into every man beside your target for 40% of it - they join the fight
Requires Brawl 10
Prices store pays $23
Where it comes from
Small Emerald Small Emerald
A small emerald, cut clean. It goes in a silver censer or bell at the jeweler's bench - Jeweler 20.
Info
Prices The store won't buy it.
Where it comes from
Used in
Small Rough Emerald Small Rough Emerald
A small green stone out of the drum, rough as it grew. It wants cutting at the jeweler's bench.
Info
Prices The store won't buy it.
Where it comes from
Used in
Small Rough Ruby Small Rough Ruby
A small red stone, still warm from the drum. It wants cutting at the jeweler's bench.
Info
Prices The store won't buy it.
Where it comes from
Used in
Small Rough Sapphire Small Rough Sapphire
A small blue stone straight out of the plasma machine, still cloudy. It wants cutting at the jeweler's bench.
Info
Prices The store won't buy it.
Where it comes from
Used in
Small Ruby Small Ruby
A small ruby, cut. The best stone the free side grows. It goes in a silver censer or bell at the jeweler's bench - Jeweler 30.
Info
Prices The store won't buy it.
Where it comes from
Used in
Small Sapphire Small Sapphire
A small sapphire, cut. It catches the light now. It goes in a silver censer or bell at the jeweler's bench - Jeweler 10.
Info
Prices The store won't buy it.
Where it comes from
Used in
Spent Brass Spent Brass
Empty casings, still warm when you picked them up. The press makes a round from each one.
Info
Prices store pays $1 a lot of 20 · sells singly - 40 for $2 · 200 a day
Where it comes from
Corner Store / Bodega sells singly - 40 for $2 · 200 a day
Boosting a Junker 0.377–0.566 from the glove box
Boosting a Sedan 0.548–0.822 from the glove box
Boosting a Beater 0.421–0.632 from the glove box
Boosting a Work Pickup 0.591–0.886 from the glove box
Boosting a Hearse 0.616–0.925 from the glove box
Boosting a Sports Car 0.956–1.433 from the glove box
Boosting a Box Chevy 0.956–1.433 from the glove box
Boosting a Rig 0.981–1.472 from the glove box
Boosting an Armored Van 1.246–1.869 from the glove box
Used in
Spoon Candle Spoon Candle
A green candle, the wax cut with what came off a burnt spoon. On the altar: Pharmancy hits +2.5% for 15 minutes. Faith 13 to light.
Info
Prices The store won't buy it.
Where it comes from
Steel Beads Steel Beads
Ball bearings drilled and strung on wire, off the port crews. Burn it at the church. 5.5 xp.
Info
Prices The store won't buy it.
Where it comes from
Steel Rosary Steel Rosary
Fifty-three steel beads strung into a rosary. One burn. 291.5 xp.
Info
Prices The store won't buy it.
Where it comes from
Steel-Toe Timbs Steel-Toe Timbs
Wheat Timbs with a steel cap under the toe. Grit 30. A kick with these in it ends a conversation.
Info
Slot Feet
Armor +4
Life points +3
Requires Grit 30
Prices store pays $80
Where it comes from
Steel Watch Steel Watch
Steel band, black face. Tells the time. That is not why you bought it.
Info
Slot Hands
Prices The store won't buy it.
Where it comes from
Vaulted $600
Stone Beads Stone Beads
Black stone, heavy, cold in the hand. Burn it at the church. 4.4 xp.
Info
Prices The store won't buy it.
Where it comes from
Stone Rosary Stone Rosary
Fifty-three stone beads strung into a rosary. One burn. 233.2 xp.
Info
Prices The store won't buy it.
Where it comes from
Suppressor Suppressor
Machined from sports-car components. Quiets the shot: crews don't come running from as far. +1 damage with a gun in hand.
Info
Slot Off Hand
Damage +1
Requires Gunplay 12
Prices store pays $140
Where it comes from
Tailored Jacket Tailored Jacket
Black, cut for you, lined in red. Fits over a vest if you insist.
Info
Slot Body
Prices The store won't buy it.
Where it comes from
Atelier $13,999
Teddy's Ball Teddy's Ball
A chewed tennis ball. Teddy's. He knows it's gone.
Info
Prices The store won't buy it.
Where it comes from
Tennis Chain Tennis Chain
A line of diamonds around your neck. Nobody on the block has one. Now somebody does.
Info
Slot Neck
Prices The store won't buy it.
Where it comes from
Vaulted $13,999
Throwback Jersey Throwback Jersey
Red and white, number 17, older than you. Same cover as a hoodie, more respect on the court.
Info
Slot Body
Armor +3
Life points +3
Requires Grit 1
Prices store pays $24
Where it comes from
Used in
Timbs Timbs
Proper boots, laced halfway, tongue out. Your ankles will thank you.
Info
Slot Feet
Armor +2
Life points +2
Requires Grit 10
Prices store pays $18
Where it comes from
Tool Box Tool Box
A contractor's tool box off a work pickup, the latches rusted. Fixing 15 and twelve Scrap at the workbench make a crowbar out of what's in it.
Info
Prices store pays $9
Where it comes from
Boosting a Work Pickup its special - about one in a few hours on it
Used in
Transponder Transponder
A gray box the size of a brick, torn off the chopper's belly with the wires still in it. The little screen still says whose it is.
Info
Prices The store won't buy it.
Where it comes from
Used in
Two-Six Two-Six
A 750. Twice the pour.
Info
Pours 90 + 24× the skill's level in xp, for 2 QP
Prices The store won't buy it.
Where it comes from
Bottles, for quest points 2 quest points
The rare table 1 in 12 of its rolls
Uppers Uppers
Little orange ones. Pharmancy burns through these.
Info
Prices store pays $3 · sells for $10 each · 20 a day
Where it comes from
Corner Store / Bodega sells for $10 each · 20 a day
Boosting a Junker a handful in the trunk, <1%
Boosting a Sedan a handful in the trunk, <1%
Boosting a Beater a handful in the trunk, <1%
Boosting a Work Pickup a handful in the trunk, <1%
Boosting a Hearse a handful in the trunk, <1%
Boosting a Sports Car a handful in the trunk, <1%
Boosting a Box Chevy a handful in the trunk, <1%
Boosting a Rig a handful in the trunk, <1%
Boosting an Armored Van a handful in the trunk, <1%
Used in
Used Needle Used Needle
A lot lizard's needle, capped, a bead of something clear still in the barrel. Doc wants a look at it.
Info
Prices The store won't buy it.
Where it comes from
Used in
Wake-Up Shot Wake-Up Shot
Doc's answer to the needle: a stimulant in a capped syringe, enough to bring a trucker up off his cab floor. It clears the needle's poison and holds it off a while. Heals nothing.
Info
Heals 0
Prices store pays $30
Where it comes from
Wax Wax
Candle wax, black with soot, scraped off whatever shrine he kept in his pocket. The lab pours it into something that burns clean.
Info
Prices The store won't buy it.
Where it comes from
Used in
Wet Wet
A cigarette dipped in embalming fluid, purple where it dried. Throw it at the pavement and your bum comes up through the ground inside the cloud - the Wino or the Junkie, whoever you ring for. One a raise, one a special.
Info
Prices The store won't buy it.
Where it comes from
Wire Wire
A coil of copper stripped out of a junker. Every rig starts with wire.
Info
Prices store pays $1
Where it comes from
Boosting a Junker rare
Used in
Wood Beads Wood Beads
Carved wood on a leather cord, worn smooth by a thumb. Burn it at the church. 2.2 xp.
Info
Prices The store won't buy it.
Where it comes from
Wood Rosary Wood Rosary
Fifty-three wood beads strung into a rosary. One burn. 116.6 xp.
Info
Prices The store won't buy it.
Where it comes from
Wooden Bat Wooden Bat
Ash, tape on the handle, the brand burned into the barrel. Brawl 20. Slow to swing and it does not care. Every swing takes a little more out of the wood.
Info
Slot Main Hand
Style Brawl
Requires Brawl 20
Prices store pays $1
Where it comes from
Wooden Bell Wooden Bell
The church's old hand-bell, carved from one piece of wood. It clonks more than it rings. The dead come up to it anyway. Pharmancy 1.
Info
Slot Off Hand
Style Pharmancy
Requires Pharmancy 1
Prices The store won't buy it.
Where it comes from
Wooden Censer Wooden Censer
The church's old censer - a carved wooden burner on three brass chains. Built for incense. Takes Dust fine. Pharmancy 1.
Info
Slot Main Hand
Style Pharmancy
Requires Pharmancy 1
Prices The store won't buy it.
Where it comes from
Wool Slacks Wool Slacks
Charcoal slacks with a break. Somebody taught you what a break is.
Info
Slot Legs
Prices The store won't buy it.
Where it comes from
Atelier $3,999
Work Gloves Work Gloves
Gray split leather with a stitched knuckle strap and a stiff canvas cuff. Your hands last longer and so do you.
Info
Slot Hands
Armor +1.5
Requires Grit 10
Prices store pays $18
Where it comes from
Work Jacket Work Jacket
Brown duck canvas with a cord collar and brass snaps down the flap. Made for a site; holds up just as well on the block.
Info
Slot Body
Armor +6
Life points +5
Requires Grit 10
Prices store pays $44
Where it comes from
Work Pack Work Pack
A site pack, re-stitched at the seams. No plate in it and nothing to stop a punch, but your scrap and your beads ride in it instead of your pack.
Info
Slot Back
Carries +25 Scrap
Prices store pays $64
Where it comes from
Wristband Wristband
White terrycloth, gone a little gray. Soaks sweat better than it soaks a hit. Beat cops carry spares, for some reason.
Info
Slot Hands
Armor +1
Requires Grit 1
Prices store pays $1
Where it comes from
Items
Brawl weapons 11 Sledge Sledge Brawl 10 · Main Hand Guns 6 9mm 9mm Gunplay 5 · Main Hand AR-15 AR-15 Gunplay 20 · Main Hand Draco Draco Gunplay 30 · Main Hand Pharmancy weapons 11 Ammo 6 Clothes & armor 33 Timbs Timbs Grit 10 · +2 def Jewelry 14 Jeweler 17 Cosmetics: chains (Vaulted) 4 Cosmetics: rings (Vaulted) 3 Cosmetics: watches (Vaulted) 3 Cosmetics: grills (Vaulted) 3 Cosmetics: camel outfit (Atelier) 4 Cosmetics: designer outfit (Atelier) 4 Cosmetics: suit outfit (Atelier) 4 Faith 25 Drugs & buffs 4 Healing 8 Chem compounds 9 Materials & parts 12 Bottles 4 Duffle bags 10 Money Orders 1 Quest items 11
Big E
Eric. Was. The man who asked you for muscle is running a crew now, and he's not asking anymore.
Area Bosses & right-hand men
Combat
Level 22
Style Brawl — weak to Gunplay
Hit points 112
Max hit 11.2
Reach 1 tile
Aggressive yes, until you're level 44
Xp per kill ≈73 to your style, 24 Grit
Cash $30–50 a kill
Worth a kill ≈$154 in cash and drops
Where (quest spawn)
Drops
Big E
Not dead. Patched, fed, flown. He came down off that chopper with a fire axe and the same lighter in his teeth, and he is not surprised to see you.
Area Bosses & right-hand men
Combat
Level 34
Style Brawl — weak to Gunplay
Hit points 240
Max hit 16
Reach 1 tile
Aggressive yes, until you're level 68
Xp per kill ≈156 to your style, 52 Grit
Cash $40–60 a kill
Worth a kill ≈$66 in cash and drops
Where (quest spawn)
Drops
Ceez
Ceez. Runs 9 Block from the bottom of loop C. The chain alone is worth more than your rent. Keeps something in the back of his van.
Area Bosses & right-hand men
Combat
Level 15
Style Brawl — weak to Gunplay
Hit points 30
Max hit 6.8
Reach 1 tile
Aggressive yes, until you're level 30
Xp per kill ≈20 to your style, 7 Grit
Cash $4–7 a kill
Worth a kill ≈$8 in cash and drops
Where the boss's corner (1 of them)
Drops
The Chopper
Police. Black, no numbers, a minigun on a swing arm where the searchlight should be. Every pass it drops low over the parapet to line up the next one - that is when you hit it.
Area Bosses & right-hand men
Combat
Level 32
Style Brawl — weak to Gunplay
Hit points 110
Max hit 16
Reach 1 tile
Aggressive yes, until you're level 64
Xp per kill ≈72 to your style, 24 Grit
Cash none
Worth a kill ≈$0 in cash and drops
Where over the King's tower roof, in the finale (1 of them)
Drops
Only cash.
Beat Cop
Walks the outer streets. Hits hard, carries nothing you can spend.
Area The Woods & the Camp
Combat
Level 14
Style Gunplay — weak to Pharmancy
Hit points 21
Max hit 1.2
Reach 4 tiles
Aggressive no
Xp per kill ≈14 to your style, 5 Grit
Cash ~$0.34 a kill
Worth a kill ≈$2 in cash and drops
Where the police line at the south tower; the precinct and the outer streets (6 of them)
Contracts named from Contracts 5 — 14 xp a kill on contract
Drops
Trap Dealer
Works the purple house's corners. Carries cash and a face full of powder for anyone who gets close.
Area The Ghetto
Combat
Level 9
Style Pharmancy — weak to Brawl
Hit points 17
Max hit 1.6
Reach 2 tiles
Aggressive no
Xp per kill ≈11 to your style, 4 Grit
Cash ~$0.11 a kill
Worth a kill ≈$1 in cash and drops
Where outside the drug house (4 of them)
Contracts named from Contracts 1 — 11 xp a kill on contract
Drops
Deuce
Deuce. The Court Runners' right hand. Holds the half-court with a sledgehammer across his shoulders and swings it like he's paid by the pound.
Area The Projects
Combat
Level 11
Style Brawl — weak to Gunplay
Hit points 24
Max hit 3.4
Reach 1 tile
Aggressive yes, until you're level 22
Xp per kill ≈16 to your style, 5 Grit
Cash $3–6 a kill
Worth a kill ≈$6 in cash and drops
Where the projects half-court (1 of them)
Drops
Courtyard Guard
Dre's own. Stands the courtyard with an AR across his chest and watches the gate like it owes him money.
Area Bosses & right-hand men
Combat
Level 18
Style Gunplay — weak to Pharmancy
Hit points 39
Max hit 2.2
Reach 4 tiles
Aggressive no
Xp per kill ≈25 to your style, 8 Grit
Cash ~$1 a kill
Worth a kill ≈$4 in cash and drops
Where the tower courtyard (4 of them)
Drops
9 Block Enforcer
9 Block's muscle. Built like a fridge, scarred like a chopping board. Ceez's right hand.
Area The Ghetto
Combat
Level 14
Style Gunplay — weak to Pharmancy
Hit points 18
Max hit 2.6
Reach 4 tiles
Aggressive yes, until you're level 28
Xp per kill ≈12 to your style, 4 Grit
Cash none
Worth a kill ≈$1 in cash and drops
Where the loop, by the boss's corner (4 of them)
Contracts named from Contracts 8 — 12 xp a kill on contract
Drops
9 Block Banger
9 Block. Holds the loop for Ceez. The teardrop says he's done something; the nine on his hand says who for.
Area The Ghetto
Combat
Level 9
Style Gunplay — weak to Pharmancy
Hit points 13
Max hit 1.1
Reach 4 tiles
Aggressive yes, until you're level 18
Xp per kill ≈8 to your style, 3 Grit
Cash none
Worth a kill ≈$1 in cash and drops
Where the loop, north end; the loop, south end (5 of them)
Contracts named from Contracts 1 — 8 xp a kill on contract
Drops
Greenhouse Boy
Big E's people. Smell like the greenhouse. Fight like it too.
Area The Grow House
Combat
Level 15
Style Pharmancy — weak to Brawl
Hit points 33
Max hit 2.6
Reach 2 tiles
Aggressive yes, until you're level 30
Xp per kill ≈21 to your style, 7 Grit
Cash ~$0.97 a kill
Worth a kill ≈$4 in cash and drops
Where the grow house (4 of them)
Drops
Den Fiend
A Den Fiend. Sunk eyes, fast hands, and whatever he found in the tents last night. Been in the trees longer than the camp has.
Area The Woods & the Camp
Combat
Level 12
Style Pharmancy — weak to Brawl
Hit points 24
Max hit 1.3
Reach 2 tiles
Aggressive yes, until you're level 24
Xp per kill ≈16 to your style, 5 Grit
Cash none
Worth a kill ≈$3 in cash and drops
Where the den in the north woods (4 of them)
Contracts named from Contracts 8 — 16 xp a kill on contract
Drops
King's Guard
One of the four on the King's floor. Keeps a bag of something cooked by the chair, and throws it.
Area The Projects
Combat
Level 21
Style Pharmancy — weak to Brawl
Hit points 43
Max hit 3.8
Reach 2 tiles
Aggressive yes, until you're level 42
Xp per kill ≈28 to your style, 9 Grit
Cash none
Worth a kill ≈$3 in cash and drops
Where the King's floor - the stair door at the foot of the south tower (from the start of Towers), or his portal under the House of Refuge (1 of them)
Drops
King's Guard
One of the four on the King's floor. Doesn't care whose colors you're wearing - nobody walks up to that chair.
Area The Projects
Combat
Level 21
Style Brawl — weak to Gunplay
Hit points 43
Max hit 1.7
Reach 1 tile
Aggressive yes, until you're level 42
Xp per kill ≈28 to your style, 9 Grit
Cash none
Worth a kill ≈$3 in cash and drops
Where the King's floor - the stair door at the foot of the south tower (from the start of Towers), or his portal under the House of Refuge (2 of them)
Drops
King's Guard
One of the four on the King's floor, an AR-15 across his chest. Nobody walks up to that chair.
Area The Projects
Combat
Level 21
Style Gunplay — weak to Pharmancy
Hit points 32
Max hit 2.6
Reach 4 tiles
Aggressive yes, until you're level 42
Xp per kill ≈21 to your style, 7 Grit
Cash none
Worth a kill ≈$3 in cash and drops
Where the King's floor - the stair door at the foot of the south tower (from the start of Towers), or his portal under the House of Refuge (1 of them)
Drops
King's Man
The King's Men. They hold the south tower with a bat each and nothing to say about it.
Area Bosses & right-hand men
Combat
Level 21
Style Brawl — weak to Gunplay
Hit points 43
Max hit 2
Reach 1 tile
Aggressive no
Xp per kill ≈28 to your style, 9 Grit
Cash none
Worth a kill ≈$4 in cash and drops
Where the south tower (4 of them)
Drops
Lab Cook
Cooks for the Set in the condemned building. Smells like the fourth floor.
Area The Projects
Combat
Level 12
Style Pharmancy — weak to Brawl
Hit points 27
Max hit 1.2
Reach 2 tiles
Aggressive yes, until you're level 24
Xp per kill ≈18 to your style, 6 Grit
Cash none
Worth a kill ≈$2 in cash and drops
Where the condemned building (4 of them)
Contracts named from Contracts 12 — 18 xp a kill on contract
Drops
Lieutenant Dre
Dre. Runs the Set's courtyard and answers to one man, up in the south tower.
Area Bosses & right-hand men
Combat
Level 18
Style Gunplay — weak to Pharmancy
Hit points 46
Max hit 6.2
Reach 4 tiles
Aggressive yes, until you're level 36
Xp per kill ≈30 to your style, 10 Grit
Cash $8–15 a kill
Worth a kill ≈$13 in cash and drops
Where the tower courtyard (1 of them)
Drops
Lot Lizard
Works the semi lot. Big, slow, and she slaps like a car door. Never starts it - but she finishes it if you do.
Area The Docks
Combat
Level 25
Style Brawl — weak to Gunplay
Hit points 48
Max hit 4.6
Reach 1 tile
Aggressive no
Xp per kill ≈31 to your style, 10 Grit
Cash none
Worth a kill ≈$5 in cash and drops
Where the semi lot behind the truck stop (4 of them)
Drops
Lot Lizard
Works the semi lot. All bone and a needle in her fist. Never starts it - but the needle goes in fast, and what's in it stays a while.
Area The Docks
Combat
Level 25
Style Brawl — weak to Gunplay
Hit points 25
Max hit 9.3
Reach 1 tile
Aggressive no
Xp per kill ≈16 to your style, 5 Grit
Cash ~$0.37 a kill
Worth a kill ≈$3 in cash and drops
Where the semi lot behind the truck stop (4 of them)
Drops
Longshoreman
Works the stacks and the quay. Hands like shovels and a bat by the crane rail. Doesn't like strangers on the apron.
Area The Docks
Combat
Level 23
Style Brawl — weak to Gunplay
Hit points 47
Max hit 4
Reach 1 tile
Aggressive yes, until you're level 46
Xp per kill ≈31 to your style, 10 Grit
Cash none
Worth a kill ≈$5 in cash and drops
Where the container stacks' middle lane, at the docks; the quay by the apron, at the docks (4 of them)
Contracts named from Contracts 20 — 31 xp a kill on contract
Drops
Lookout
A Lookout. The dealers' kid on the corner - whistles when a cruiser turns in, and throws what they hand him at anyone who gets close.
Area The Ghetto
Combat
Level 4
Style Pharmancy — weak to Brawl
Hit points 13
Max hit 1
Reach 2 tiles
Aggressive no
Xp per kill ≈8 to your style, 3 Grit
Cash none
Worth a kill ≈$1 in cash and drops
Where the corner out front of the drug house (6 of them)
Contracts named from Contracts 1 — 8 xp a kill on contract
Drops
Marcus
Twenty years at Doc's fire. Sold the camp for a bunk in a tower.
Area Bosses & right-hand men
Combat
Level 17
Style Gunplay — weak to Pharmancy
Hit points 48
Max hit 8.4
Reach 4 tiles
Aggressive yes, until you're level 34
Xp per kill ≈31 to your style, 10 Grit
Cash $8–15 a kill
Worth a kill ≈$13 in cash and drops
Where (quest spawn)
Drops
Ricky
Doc's old apprentice. Cooks in the basement of the condemned building now.
Area Bosses & right-hand men
Combat
Level 13
Style Pharmancy — weak to Brawl
Hit points 57
Max hit 9
Reach 2 tiles
Aggressive yes, until you're level 26
Xp per kill ≈37 to your style, 12 Grit
Cash $5–10 a kill
Worth a kill ≈$14 in cash and drops
Where (quest spawn)
Drops
Court Runner
Took the rec center's court and calls it a business.
Area The Projects
Combat
Level 10
Style Brawl — weak to Gunplay
Hit points 20
Max hit 1.3
Reach 1 tile
Aggressive no
Xp per kill ≈13 to your style, 4 Grit
Cash ~$0.57 a kill
Worth a kill ≈$2 in cash and drops
Where the projects half-court (4 of them)
Contracts named from Contracts 5 — 13 xp a kill on contract
Drops
Port Security
Vest, sidearm, clipboard. Paid to watch the gate, not to start anything - but he'll finish it.
Area The Docks
Combat
Level 26
Style Gunplay — weak to Pharmancy
Hit points 38
Max hit 2.3
Reach 4 tiles
Aggressive no
Xp per kill ≈25 to your style, 8 Grit
Cash ~$1 a kill
Worth a kill ≈$5 in cash and drops
Where the terminal's gate booth, at the docks; the yard's south lane, inside the terminal fence (4 of them)
Contracts named from Contracts 23 — 25 xp a kill on contract
Drops
Set Shooter
The Set. Watches the tower lots with a pistol in his waistband and the King's name on his lips.
Area The Projects
Combat
Level 14
Style Gunplay — weak to Pharmancy
Hit points 26
Max hit 1.3
Reach 4 tiles
Aggressive yes, until you're level 28
Xp per kill ≈17 to your style, 6 Grit
Cash ~$0.04 a kill
Worth a kill ≈$2 in cash and drops
Where the tower annex; the east tower lots (6 of them)
Contracts named from Contracts 15 — 17 xp a kill on contract
Drops
Smuggler
Works the bonded shed and the rail. Whatever comes off the train, he's the one who moves it - and he keeps a taste for the fight.
Area The Docks
Combat
Level 29
Style Pharmancy — weak to Brawl
Hit points 64
Max hit 2.3
Reach 2 tiles
Aggressive yes, until you're level 58
Xp per kill ≈42 to your style, 14 Grit
Cash none
Worth a kill ≈$6 in cash and drops
Where the bonded shed's door, at the docks; the flatcars west of the train, at the docks (4 of them)
Contracts named from Contracts 26 — 42 xp a kill on contract
Drops
Set Soldier
The Set's regulars. Sleep in the barracks, fight like they mean it.
Area Bosses & right-hand men
Combat
Level 16
Style Brawl — weak to Gunplay
Hit points 25
Max hit 2
Reach 1 tile
Aggressive yes, until you're level 32
Xp per kill ≈16 to your style, 5 Grit
Cash none
Worth a kill ≈$3 in cash and drops
Where the barracks (4 of them)
Contracts named from Contracts 18 — 16 xp a kill on contract
Drops
Stank
Stank. The Den Fiends' right hand. You smell him before you see him, and when he's in trouble something worse comes up out of the dirt beside him.
Area The Woods & the Camp
Combat
Level 13
Style Pharmancy — weak to Brawl
Hit points 29
Max hit 3.4
Reach 2 tiles
Aggressive yes, until you're level 26
Xp per kill ≈19 to your style, 6 Grit
Cash $3–6 a kill
Worth a kill ≈$7 in cash and drops
Where the den in the north woods (1 of them)
Drops
Stoop Kid
Sits on a stoop that isn't his and dares you to say something.
Area The Projects
Combat
Level 8
Style Brawl — weak to Gunplay
Hit points 19
Max hit 1.4
Reach 1 tile
Aggressive yes, until you're level 16
Xp per kill ≈12 to your style, 4 Grit
Cash ~$0.13 a kill
Worth a kill ≈$2 in cash and drops
Where the projects row houses (4 of them)
Contracts named from Contracts 5 — 12 xp a kill on contract
Drops
SWAT Officer
Helmet, vest, rifle. Standing where he was told to stand. Doesn't start it. Will finish it.
Area Bosses & right-hand men
Combat
Level 25
Style Gunplay — weak to Pharmancy
Hit points 42
Max hit 4.5
Reach 4 tiles
Aggressive no
Xp per kill ≈27 to your style, 9 Grit
Cash none
Worth a kill ≈$3 in cash and drops
Where the police line at the south tower (4 of them)
Drops
Tone
Moved into Eric's back room with a duffel bag and never left. Thinks it's his now.
Area Bosses & right-hand men
Combat
Level 6
Style Brawl — weak to Gunplay
Hit points 31
Max hit 2.8
Reach 1 tile
Aggressive yes, until you're level 12
Xp per kill ≈20 to your style, 7 Grit
Cash $2–5 a kill
Worth a kill ≈$8 in cash and drops
Where (quest spawn)
Drops
Court Boy
A Court Boy. Hangs at the court all night with the rest of them. All mouth, some hands.
Area The Ghetto
Combat
Level 3
Style Brawl — weak to Gunplay
Hit points 12
Max hit 1.8
Reach 1 tile
Aggressive no
Xp per kill ≈8 to your style, 3 Grit
Cash none
Worth a kill ≈$1 in cash and drops
Where the basketball court (6 of them)
Contracts named from Contracts 1 — 8 xp a kill on contract
Drops
Tower King
The man on top. Nobody's knocked him off it yet.
Area Bosses & right-hand men
Combat
Level 20
Style Brawl — weak to Gunplay
Hit points 110
Max hit 15
Reach 1 tile
Aggressive yes, until you're level 40
Xp per kill ≈72 to your style, 24 Grit
Cash $15–30 a kill
Worth a kill ≈$30 in cash and drops
Where the King's floor - the stair door at the foot of the south tower (from the start of Towers), or his portal under the House of Refuge (1 of them)
Drops
Alley Wino
An Alley Wino. Lives by the barrel behind the houses, sleeps on a mattress under a tarp. Swings at anyone who comes down the alley, mostly to see if they'll swing back.
Area Bosses & right-hand men
Combat
Level 2
Style Brawl — weak to Gunplay
Hit points 11
Max hit 1.3
Reach 1 tile
Aggressive yes, until you're level 4
Xp per kill ≈7 to your style, 2 Grit
Cash ~$0.14 a kill
Worth a kill ≈$1 in cash and drops
Where the west alley, behind the back yards near Loop C; the alley behind the north row, at the bend; the alley behind the south row (7 of them)
Contracts named from Contracts 1 — 7 xp a kill on contract
Drops
Mobs
Level 1–10
Name Lvl Style / weak to HP Where Alley Wino 2 Brawlweak to Gunplay
11 the west alley, behind the back yards near Loop C Court Boy 3 Brawlweak to Gunplay
12 the basketball court Lookout 4 Pharmancyweak to Brawl
13 the corner out front of the drug house Tone 6 Brawlweak to Gunplay
31 named — see the page Stoop Kid 8 Brawlweak to Gunplay
19 the projects row houses 9 Block Banger 9 Gunplayweak to Pharmancy
13 the loop, north end Trap Dealer 9 Pharmancyweak to Brawl
17 outside the drug house Court Runner 10 Brawlweak to Gunplay
20 the projects half-court
Level 11–20
Name Lvl Style / weak to HP Where Deuce 11 Brawlweak to Gunplay
24 the projects half-court Den Fiend 12 Pharmancyweak to Brawl
24 the den in the north woods Lab Cook 12 Pharmancyweak to Brawl
27 the condemned building Ricky 13 Pharmancyweak to Brawl
57 named — see the page Stank 13 Pharmancyweak to Brawl
29 the den in the north woods 9 Block Enforcer 14 Gunplayweak to Pharmancy
18 the loop, by the boss's corner Beat Cop 14 Gunplayweak to Pharmancy
21 the police line at the south tower Set Shooter 14 Gunplayweak to Pharmancy
26 the tower annex Ceez 15 Brawlweak to Gunplay
30 the boss's corner Greenhouse Boy 15 Pharmancyweak to Brawl
33 the grow house Set Soldier 16 Brawlweak to Gunplay
25 the barracks Marcus 17 Gunplayweak to Pharmancy
48 named — see the page Courtyard Guard 18 Gunplayweak to Pharmancy
39 the tower courtyard Lieutenant Dre 18 Gunplayweak to Pharmancy
46 the tower courtyard Tower King 20 Brawlweak to Gunplay
110 the King's floor - the stair door at the foot of the south tower (from the start of Towers), or his portal under the House of Refuge
Level 21–30
Name Lvl Style / weak to HP Where King's Guard 21 Brawlweak to Gunplay
43 the King's floor - the stair door at the foot of the south tower (from the start of Towers), or his portal under the House of Refuge King's Guard 21 Gunplayweak to Pharmancy
32 the King's floor - the stair door at the foot of the south tower (from the start of Towers), or his portal under the House of Refuge King's Guard 21 Pharmancyweak to Brawl
43 the King's floor - the stair door at the foot of the south tower (from the start of Towers), or his portal under the House of Refuge King's Man 21 Brawlweak to Gunplay
43 the south tower Big E 22 Brawlweak to Gunplay
112 named — see the page Longshoreman 23 Brawlweak to Gunplay
47 the container stacks' middle lane, at the docks Lot Lizard 25 Brawlweak to Gunplay
48 the semi lot behind the truck stop Lot Lizard 25 Brawlweak to Gunplay
25 the semi lot behind the truck stop SWAT Officer 25 Gunplayweak to Pharmancy
42 the police line at the south tower Port Security 26 Gunplayweak to Pharmancy
38 the terminal's gate booth, at the docks Smuggler 29 Pharmancyweak to Brawl
64 the bonded shed's door, at the docks
Level 31–40
Name Lvl Style / weak to HP Where The Chopper 32 Brawlweak to Gunplay
110 over the King's tower roof, in the finale Big E 34 Brawlweak to Gunplay
240 named — see the page
Money makers
By skill, from the game's own numbers at the level each one opens. Fighting and boosting are ranked by dollars an hour - walking, banking and waiting on respawns make a real hour a little less. Making is ranked by what one make earns, since how many you make depends on your inputs.
Brawl Gunplay Pharmancy Boosting Synthesis Fixing Jeweler
Brawl
The crews Brawl beats, each fought at its own level, after supplies and healing.
Method Lvl $/hr Smuggler 137 kills an hour · $5.88 a kill · supplies and healing $246 an hour 29 $559 Den Fiend 182 kills an hour · $2.82 a kill · supplies and healing $46 an hour 12 $467 Greenhouse Boy 151 kills an hour · $4.14 a kill · supplies and healing $169 an hour 15 $456 King's Guard about 111 kills an hour (a rough guess) · $3.38 a kill 21 $377 Stank 48 kills an hour · $7.43 a kill · supplies and healing $37 an hour 13 $320 Lab Cook 164 kills an hour · $2.30 a kill · supplies and healing $98 an hour 12 $278 Trap Dealer 179 kills an hour · $1.45 a kill · supplies and healing $92 an hour 9 $167 Lookout 198 kills an hour · $0.94 a kill · supplies and healing $30 an hour 4 $157
Gunplay
The crews Gunplay beats, each fought at its own level, after supplies and healing.
Method Lvl $/hr King's Man about 175 kills an hour (a rough guess) · $3.98 a kill 21 $695 King's Guard about 169 kills an hour (a rough guess) · $3.38 a kill 21 $571 Tower King 24 kills an hour · $30 a kill · supplies and healing $455 an hour 20 $275 Deuce 48 kills an hour · $6.33 a kill · supplies and healing $197 an hour 11 $107 Ceez 40 kills an hour · $7.69 a kill · supplies and healing $226 an hour 15 $82 Court Boy 208 kills an hour · $1.47 a kill · supplies and healing $257 an hour 3 $48 Stoop Kid 178 kills an hour · $1.62 a kill · supplies and healing $266 an hour 8 $22 Alley Wino 222 kills an hour · $1.03 a kill · supplies and healing $209 an hour 2 $19 Lot Lizard 246 kills an hour · $3.38 a kill · supplies and healing $914 an hour 25 -$83 Lot Lizard 148 kills an hour · $5.33 a kill · supplies and healing $872 an hour 25 -$84 Set Soldier 182 kills an hour · $2.84 a kill · supplies and healing $664 an hour 16 -$148 Court Runner 193 kills an hour · $2.29 a kill · supplies and healing $658 an hour 10 -$216 Longshoreman 142 kills an hour · $5.06 a kill · supplies and healing $1,044 an hour 23 -$325
Pharmancy
The crews Pharmancy beats, each fought at its own level, after supplies and healing.
Method Lvl $/hr Courtyard Guard about 175 kills an hour (a rough guess) · $4.11 a kill 18 $718 King's Guard about 118 kills an hour (a rough guess) · $3.38 a kill 21 $399 Lieutenant Dre 60 kills an hour · $13 a kill · supplies and healing $445 an hour 18 $356 Port Security 162 kills an hour · $5.10 a kill · supplies and healing $633 an hour 26 $193 9 Block Enforcer 297 kills an hour · $1.45 a kill · supplies and healing $449 an hour 14 -$18 Set Shooter 227 kills an hour · $1.96 a kill · supplies and healing $511 an hour 14 -$67 Beat Cop 230 kills an hour · $1.85 a kill · supplies and healing $499 an hour 14 -$74 SWAT Officer 86 kills an hour · $3.10 a kill · supplies and healing $381 an hour 25 -$114 9 Block Banger 207 kills an hour · $1.35 a kill · supplies and healing $507 an hour 9 -$227
Boosting
Each car at its own level, stripped and sold to the store. Cars pay no cash.
Method Lvl $/hr Rig317 cars an hour on 6 spots · $1.98 a car, stripped and sold 25 $629 Box Chevy360 cars an hour on 6 spots · $1.73 a car, stripped and sold 20 $622 Hearse402 cars an hour on 4 spots · $1.42 a car, stripped and sold 15 $572 Armored Van131 cars an hour on 2 spots · $3.66 a car, stripped and sold 30 $479 Work Pickup465 cars an hour on 6 spots · $1.00 a car, stripped and sold 10 $463 Sedan520 cars an hour on 4 spots · $0.59 a car, stripped and sold 1 $305 Junker1020 cars an hour on 5 spots · $0.26 a car, stripped and sold 1 $267 Beater823 cars an hour on 4 spots · $0.28 a car, stripped and sold 5 $233
Synthesis
Made at the drug lab and sold to the store. Ranked by what one make earns over its inputs.
Method Lvl $ a make Perc Punch inputs from drops, cars or other makes · the bench makes up to 1,200 an hour 30 $25 Narcan Kit inputs from drops, cars or other makes · the bench makes up to 1,200 an hour 20 $20 Codeine Cut inputs from drops, cars or other makes · the bench makes up to 1,200 an hour 10 $6.48 Baggie of Shine inputs from drops, cars or other makes · the bench makes up to 1,200 an hour 12 $3.94 Loose Pills inputs from drops, cars or other makes · the bench makes up to 1,200 an hour 4 $1.97 Lean inputs from the store · the bench makes up to 1,200 an hour 5 $1.00
Fixing
Made at the press and the bench and sold to the store. Ranked by what one make earns over its inputs.
Method Lvl $ a make Suppressor inputs from drops, cars or other makes · the bench makes up to 1,200 an hour 12 $135 Reinforced Vest inputs from drops, cars or other makes · the bench makes up to 1,200 an hour 30 $22 Hard Hat inputs from drops, cars or other makes · the bench makes up to 1,200 an hour 10 $11 Doc's Edge, Honed inputs from drops, cars or other makes · the bench makes up to 1,200 an hour 12 $7.20 Refined Components inputs from drops, cars or other makes · the bench makes up to 1,200 an hour 8 $0.50 Shotgun Shells inputs from drops, cars or other makes · the bench makes up to 1,200 an hour 5 $0.14
Jeweler
Made at the jeweler’s bench and sold to Ike. Ranked by what one make earns over its inputs.
Method Lvl $ a make Silver Censer inputs from drops, cars or other makes · the bench makes up to 10 an hour 1 $21 Silver Bell inputs from drops, cars or other makes · the bench makes up to 10 an hour 1 $21 Ruby Censer inputs from drops, cars or other makes · the bench makes up to 60 an hour 30 $19 Ruby Bell inputs from drops, cars or other makes · the bench makes up to 60 an hour 30 $19 Emerald Censer inputs from drops, cars or other makes · the bench makes up to 60 an hour 20 $17 Emerald Bell inputs from drops, cars or other makes · the bench makes up to 60 an hour 20 $17 Sapphire Censer inputs from drops, cars or other makes · the bench makes up to 60 an hour 10 $15 Sapphire Bell inputs from drops, cars or other makes · the bench makes up to 60 an hour 10 $15 Silver Cross Chain inputs from drops, cars or other makes · the bench makes up to 15 an hour 1 $14 Silver Ring inputs from drops, cars or other makes · the bench makes up to 30 an hour 1 $7.00 Silver Bar (broken chains) inputs from drops, cars or other makes · the bench makes up to 60 an hour 1 $1.00 Silver Bar (broken rings) inputs from drops, cars or other makes · the bench makes up to 60 an hour 1 $1.00
Bad Medicine
Rook, the crown by the road · medium quest · 1 quest point · locked
Requirements
Quick guide
Drop a Lookout on the corner out front of the purple house with your fists (watch the edge) Pick up his Dust (gone? the next Lookout you drop has more) Get the church's old censer and bell from the Preacher at the House of Refuge Hold the censer - tap it in your Pack (the Preacher has one if you haven't) Tap his Dust in the Chem tab (the pill) Drop a Lookout with Dust Get a .22 Pocket Pistol and a box of Pistol Rounds at the corner store (Rook's favor - no charge) Put on the .22 and load the rounds (tap each in your Pack) Drop a Court Boy with the .22 Report back to Rook Rewards
70 Pharmancy xp · 70 Gunplay xp · 50 Brawl xp · $28 · 30× Uppers · 1× Dust
Bedside Manner
Doc, the crown at the camp, over the trestle · medium quest · 3 quest points · locked
Requirements
Off the Books and Sharp Edge done, and Synthesis 12 · after Off the Books Quick guide
Drop the thin Lot Lizard at the far end of the semi lot and take her needle Show Doc the needle Cook 10 shots at Doc's burner behind the counter Sit down across from the man in the last booth Tell Doc Rewards
Hand in
Big E
Rook, the crown by the road · medium quest · 5 quest points · locked
Requirements
Quick guide
Go to the grow house, down past the bottom of the block Drop Big E Tell Rook Rewards
Cold Chain
the Kid, the crown at the court · short quest · 2 quest points · locked
Requirements
Bedside Manner and The Moon Is a Cop done, and Boosting 12 · after Bedside Manner Quick guide
Pop 5 of the rigs on the semi lot (not the white reefer) Check the white Northline reefer's trailer, second from the west end Wake the driver in the reefer's cab - it takes a Wake-Up Shot Tell the Kid Rewards
320 Boosting xp · $34
Colors
Eric, the crown at the house on the east edge of the block, off the side road · medium quest · 2 quest points · locked
Requirements
Quick guide
Drop the Set Shooters at the annex Tell Eli it's over Tell Eric Rewards
Court Vision
Mo, the crown at the rec center, in the projects · short quest · 2 quest points · locked
Requirements
none
Quick guide
Drop 4 Court Runners on the half-court Get the Throwback Jersey back (they carry it) Give the Baller his jersey (tap him) Rewards
Hand in
Crazy Blob
Rose, the crown by the cabin in the east woods — or wherever she went · short quest · 2 quest points · locked
Requirements
Quick guide
Find Crazy Blob by the camp fire barrels Calm Crazy Blob down (tap him) Drop the Den Fiends from the den Check on Crazy Blob at the cabin (tap him) Rewards
Crew Change
Harbormaster, the crown upstairs in the port office, behind his desk - first door on the left, up the stairs at the back · long quest · 4 quest points · locked
Requirements
Quick guide
Read berth one's file in the cabinets downstairs Listen on the radio at the window sill Drop 4 Longshoremen - they hold her lines on the quay Drop 4 Port Security - the gate booth and the apron Drop 4 Smugglers - the bonded shed door and the flatcars Stand on the quay under her bridge and look up Back up the stairs to the Harbormaster Rewards
380 Brawl xp · 380 Gunplay xp · 380 Pharmancy xp · $102
Cut Her Down
Sal, the crown out front of the flop on the east side, past the side road · short quest · 2 quest points · locked
Requirements
Last Stop and Home Sweet Dump done, and Fixing 10 · after Last Stop Quick guide
Talk to the Yard Boss Cut 10 plates off the hull at the torch under the gantry Back to the Yard Boss Strip the box truck at the back of the pile (tap it) Tell Sal Rewards
250 Fixing xp · $34
Dead Weight
Doc, the crown at the camp, over the trestle · short quest · 1 quest point · locked
Requirements
Pharmancy 5
Quick guide
Take the vials from Doc Cut a vial into Wet at the drug lab (Journal › Book) Hold the bell in your off hand - tap it in your Pack (the Preacher at the House of Refuge has one if you haven't) Raise the Wino out on the street - tap RAISE at the top of the side buttons Drop 2 Lookouts on the corner out front of the purple house with the Wino beside you (throw Dust - he throws it too) Report back to Doc Rewards
Fat Ass Won't Move
Rose, the crown by the cabin in the east woods — or wherever she went · medium quest · 3 quest points · locked
Requirements
Quick guide
Drop Lab Cooks at the condemned building for Rose's notes Get Fat Ass up (tap him) Rewards
First Night
Rook, the crown by the road · short quest · 1 quest point · locked
Requirements
none
Quick guide
Find the basketball court — south down the main road Drop a Court Boy with your fists Pick up his Brass Knuckles and put them on (tap them in your Pack) Report back to Rook Rewards
70 Brawl xp · 40 Grit xp · $16
Fixer Upper
Sal, the crown out front of the flop on the east side, past the side road · short quest · 2 quest points · locked
Requirements
Quick guide
Build the dumpster on the pad out front (free — tap the pad) Tell Sal Rewards
110 Fixing xp · $16
Home Sweet Dump
Sal, the crown out front of the flop on the east side, past the side road · medium quest · 2 quest points · locked
Requirements
Quick guide
Build the mattress inside (tap the glow) Build the crate inside Tell Sal Rewards
190 Fixing xp · $28 · Wire
House Call
Doc, the crown at the camp, over the trestle · medium quest · 1 quest point · locked
Requirements
Quick guide
Make 2 Lean at the drug lab in the kitchen of the drug house (Journal › Book has the recipe) Bring Doc 2 Lean and 4 Chemicals (Chemicals cook in the kitchen of the drug house) Hand it over to Doc Rewards
160 Synthesis xp · 80 Pharmancy xp · $28 · recipe: Hollow Points
Hand in
Junk Science
Rook, the crown by the road · short quest · 1 quest point · locked
Requirements
none
Quick guide
Buy Cough Syrup and Downers at the corner store Make Purple Drank at the drug lab in the kitchen of the drug house (in the back door) Take a Purple Drank when you're hurt (tap it in your Pack) Report back to Rook Rewards
Last Stop
Rook, the crown by the road · short quest · 2 quest points · locked
Requirements
Quick guide
Walk down the port road to the truck stop Ask at the counter in the Last Stop Ask Peaches on the semi lot Bring Peaches a Purple Drank from the diner Ask Bones at the far end of the lot Tell Rook Rewards
250 Grit xp · $34
The Moon Is a Cop
the Kid, the crown at the court · long quest · 4 quest points · locked
Requirements
Towers done, Boosting 5 · after Colors Quick guide
Ask Ms. Gladys about Kev Ask Old Head what Kev was watching Find Detective Hale at the police line in the projects Ask Rook how you get a man out of a locked cruiser Drop the two cops on the impound lot behind the precinct — the fence stops a fist and a throw, not a round Open the gate with Hale's key and pick up Kev's notebook Pop the cruiser Kev's locked in Talk to Kev Two more cops are coming up the north street. Hold them while Kev makes the trestle See Doc at the camp Talk to Kev on Doc's crate Bring Kev's notebook to the Kid at the court Rewards
210 Gunplay xp · 110 Grit xp · 60 Boosting xp · $47 · Kev's Scanner Hand in
Names on a List
Rook, the crown by the road · long quest · 1 quest point · locked
Requirements
Quick guide
Take a contract from Big Reg (the loop, by the court gate) Clear three of Reg's contracts Report back to Rook Rewards
120 Contracts xp · 120 Brawl xp · 80 Grit xp · $47 · 5× Purple Drank
New Block
Mo, the crown at the rec center, in the projects · short quest · 1 quest point · locked
Requirements
Quick guide
Drop 3 Stoop Kids at the row houses Tell Otis his stoop is his again (tap him, west end of the row) Rewards
70 Brawl xp · 40 Grit xp · $16 · the Whip ride to projects
Nobody Dies Twice
Rook, the crown by the road · long quest · 6 quest points · locked
Requirements
Every chain done - Rook's, Sal's, Doc's, Mo's and Rose's · after Crew Change Quick guide
See Doc about a way in Put the uniform on (it takes your armor off) Walk into the staging at the King's tower and talk your way through Sal: the elevator, the lock, the lights Mo: the chopper's timing Rose: something for the burns Take the elevator to the roof - the service door on the tower's north face Uniform off, gear back on - the chopper waits until you tap it Beat the chopper off the roof Drop Big E Take the transponder off the roof Bring it to Rook Rewards
1200 Grit xp · 600 Brawl xp · 600 Gunplay xp · 600 Pharmancy xp · $500
Hand in
Off the Books
Union Rep, the Local 9 door on the port office forecourt, at the docks · medium quest · 3 quest points · locked
Requirements
Cut Her Down done, and the Local 9 Card in your pack · after Cut Her Down Quick guide
Drop 6 of Dunphy's night crew - the longshoremen on the quay Back to the Union Rep Find Dunphy in the gap between Bay B and Bay C Tell the Union Rep Rewards
350 Brawl xp · 180 Grit xp · $62
Hand in
On Ice
Fishmonger, the crown at the Pier 9 fish market, on the beach at the docks · medium quest · 3 quest points · locked
Requirements
Quick guide
Drop 6 Smugglers - the bonded shed door and the flatcars Crack a crate on the ice at the market tables Bring it to the Fishmonger Rewards
460 Pharmancy xp · 240 Grit xp · $62
Hand in
The Other Cheek
the Preacher, the pulpit in the House of Refuge, the church in the projects · short quest · 2 quest points · locked
Requirements
Quick guide
Drop 3 SWAT Officers at the police tape round the King's tower Back to the Preacher in the House of Refuge Rewards
Piece of Junk
Sal, the crown out front of the flop on the east side, past the side road · long quest · 2 quest points · locked
Requirements
Quick guide
Buy the flop — tap the door with $1,499 Tell Sal Rewards
320 Fixing xp · $47
Roll Call
Mo, the crown at the rec center, in the projects · short quest · 2 quest points · locked
Requirements
Quick guide
Drop the 6 on Mo's list - the longshoremen on the quay Back to Mo at the Local 9 door Rewards
350 Contracts xp · $34
Rook's Rings
Rook, the crown by the road · short quest · 1 quest point · locked
Requirements
Quick guide
Bring Rook 6 Scrap and 1 Chemicals Hand them to Rook Rewards
Hand in
Run the Loop
Rook, the crown by the road · short quest · 2 quest points · locked
Requirements
Quick guide
Drop 2 of 9 Block's bangers Drop 9 Block's Enforcer at the bottom of loop C Drop Ceez and take his Engine Go through Ceez's bag at the bottom of loop C Put the Engine in the Whip Report back to Rook Rewards
60 Brawl xp · 20 Boosting xp · 30 Grit xp · $16 · Duffle Bag
A Guy Named Sal
Rook, the crown by the road · short quest · 1 quest point · locked
Requirements
none
Quick guide
Go see Sal, out front of the flop on the east side Rewards
110 Fixing xp · $16
Sharp Edge
Doc, the crown at the camp, over the trestle · short quest · 1 quest point · locked
Requirements
Quick guide
Bring Doc 4 Scrap and 2 Chemicals Hand them to Doc Rewards
Hand in
Squatter
Eric, the crown at the house on the east edge of the block, off the side road · short quest · 1 quest point · locked
Requirements
Quick guide
Put Tone out of Eric's back yard Tell Eric Rewards
70 Brawl xp · 40 Grit xp · $16
Teddy's Nose
Rose, the crown by the cabin in the east woods — or wherever she went · medium quest · 2 quest points · locked
Requirements
Quick guide
Drop Den Fiends at the den until one has Teddy's Ball Give Teddy his ball Buy 4 Cold Meds and 2 Cough Syrup at the corner store for Rose's tonic Bring them to Rose Rewards
Hand in
The Den
Doc, the crown at the camp, over the trestle · short quest · 2 quest points · locked
Requirements
Pharmancy 8
Quick guide
Drop 3 Den Fiends at the den with Pharmancy Bring Doc 3 Chemicals (cook them in the kitchen of the drug house) Report back to Doc Rewards
110 Pharmancy xp · 40 Grit xp · $16 · Duffle Bag · recipe: Overdrive · recipe: Poison Rounds Hand in
The Lab
Mo, the crown at the rec center, in the projects · long quest · 3 quest points · locked
Requirements
Synthesis 8
Quick guide
Ask Doc at the camp who is cooking in the condemned building Drop 4 Lab Cooks at the condemned building Drop Ricky at the condemned building Go through Ricky's cook kit at the condemned building Bring Mo 3 Dust (Journal › Book) Report back to Mo Rewards
580 Pharmancy xp · 300 Synthesis xp · $94
Hand in
Towers
Mo, the crown at the rec center, in the projects · long quest · 4 quest points · locked
Requirements
none
Quick guide
Ask Slim at the camp about the towers Drop 5 Set Shooters at the tower lots Drop Lieutenant Dre in the courtyard Marcus has gone to the King. Drop him at the south tower Drop the Tower King on his floor - the south tower's stair door Bring Mo the King's Chain Report back to Mo Rewards
300 Brawl xp · 150 Grit xp · 70 Gunplay xp · $75 · recipe: Plate Insert
Hand in
Under Seal
Customs Officer, the crown on the port office forecourt, at the docks · medium quest · 3 quest points · locked
Requirements
Cold Chain done, and the Bonded Tag and the Gate Pass in your pack · after Cold Chain Quick guide
Drop 6 port security - the gate booth and the yard's south lane Meet the Customs Officer at the bonded shed door, across the road from the gate Tell the Customs Officer on the forecourt Rewards
400 Gunplay xp · 210 Grit xp · $62
Hand in
Wheels
Rook, the crown by the road · short quest · 1 quest point · locked
Requirements
Quick guide
Boost the Junkers on the north street (they come back) Boost the Sedan on the main road Report back to Rook Rewards
Where's Eli
Eric, the crown at the house on the east edge of the block, off the side road · medium quest · 2 quest points · locked
Requirements
Quick guide
Ask the Baller on the half-court about Eli Ask Auntie at the towers Clear the Court Runners between you and the annex Find Eli at the annex Tell Eric Rewards
Quests
Quest Giver Length Needs QP First Night Rook short — 1 A Guy Named Sal Rook short — 1 Fixer Upper Sal short after A Guy Named Sal 2 Wheels Rook short after First Night 1 Junk Science Rook short — 1 Bad Medicine Rook medium after Junk Science 1 Names on a List Rook long after Bad Medicine 1 Run the Loop Rook short after Fixer Upper 2 Piece of Junk Sal long after Fixer Upper 2 Home Sweet Dump Sal medium after Piece of Junk 2 House Call Doc medium Synthesis 6 1 Dead Weight Doc short Pharmancy 5 1 The Den Doc short Pharmancy 8 2 New Block Mo short after Run the Loop 1 Court Vision Mo short — 2 The Lab Mo long Synthesis 8 3 Towers Mo long — 4 Sharp Edge Doc short after The Den 1 Rook's Rings Rook short after Run the Loop 1 Squatter Eric short after First Night 1 Where's Eli Eric medium after New Block 2 Colors Eric medium after Where's Eli 2 The Moon Is a Cop the Kid long Towers done, Boosting 5 4 Big E Rook medium Towers done 5 Last Stop Rook short after Big E 2 Cut Her Down Sal short Last Stop and Home Sweet Dump done, and Fixing 10 2 Off the Books Union Rep medium Cut Her Down done, and the Local 9 Card in your pack 3 Bedside Manner Doc medium Off the Books and Sharp Edge done, and Synthesis 12 3 Cold Chain the Kid short Bedside Manner and The Moon Is a Cop done, and Boosting 12 2 Under Seal Customs Officer medium Cold Chain done, and the Bonded Tag and the Gate Pass in your pack 3 Roll Call Mo short Under Seal and Towers done 2 On Ice Fishmonger medium after Roll Call 3 Crew Change Harbormaster long after On Ice 4 Crazy Blob Rose short Pharmancy 12, Synthesis 10 2 Teddy's Nose Rose medium after Crazy Blob 2 Fat Ass Won't Move Rose medium Pharmancy 8 3 Nobody Dies Twice Rook long Every chain done - Rook's, Sal's, Doc's, Mo's and Rose's 6 The Other Cheek the Preacher short Grit 20 2
Bottle Candle Bottle Candle
Wax poured into an Alley Wino's empty bottle. On the altar: healing +5% for 20 minutes (Faith 3).
Info
Category Buffs
Skill Synthesis
Synthesis level 3
Made at the drug lab, in the kitchen of the drug house
Xp 1.9
Profit per make +$0 at store prices
Needs
Wax 1× Wax Court Boy, 9 Block Banger Makes
Chemicals Chemicals
Cooked down at the drug lab in the kitchen of the drug house.
Info
Category Chem
Skill Synthesis
Synthesis level 2
Made at the drug lab, in the kitchen of the drug house
Xp 1.8
Profit per make $-15 at store prices
Needs
Uppers 2× Uppers Smuggler, Stank Makes
Codeine Cut Codeine Cut
Heals 27.
Info
Category Healing
Skill Synthesis
Synthesis level 10
Made at the drug lab, in the kitchen of the drug house
Xp 2.65
Profit per make +$5 at store prices
Needs
Makes
Crowbar Crowbar
A pry bar out of a work pickup's tool box. Hold it in your hand and every car you jimmy pops 5% easier. No good in a fight.
Info
Category Parts
Skill Fixing
Fixing level 15
Made at the workbench, in the kitchen of the drug house
Xp 3.3
Profit per make $-44 at store prices
Needs
Tool Box 1× Tool Box Boosting a Work Pickup Scrap 12× Scrap Big E, Set Soldier Makes
Small Emerald Small Emerald
Cut the rough emerald. A minute on the wheel.
Info
Category Jeweler
Skill Synthesis
Synthesis level 18
Made at the jeweler's bench, in the back room of the pawn shop
Xp 76.6
Profit per make +$6 at store prices
Needs
Makes
Small Ruby Small Ruby
Cut the rough ruby. A minute on the wheel.
Info
Category Jeweler
Skill Synthesis
Synthesis level 28
Made at the jeweler's bench, in the back room of the pawn shop
Xp 121.3
Profit per make +$8 at store prices
Needs
Makes
Small Sapphire Small Sapphire
Cut the rough sapphire at the bench. A minute on the wheel and it catches the light.
Info
Category Jeweler
Skill Synthesis
Synthesis level 8
Made at the jeweler's bench, in the back room of the pawn shop
Xp 48.4
Profit per make +$4 at store prices
Needs
Makes
Purple Drank Purple Drank
Heals 18. Cheap and sweet.
Info
Category Healing
Skill Synthesis
Synthesis level 1
Made at the drug lab, in the kitchen of the drug house
Xp 1.8
Profit per make +$0 at store prices
Needs
Makes
Dust Dust
One Upper, ground fine. 35 Dust - each lasts 1 to 10 throws, by your censer.
Info
Category Chem
Skill Synthesis
Synthesis level 1
Made at the drug lab, in the kitchen of the drug house
Xp 1.8
Profit per make +$0 at store prices
Needs
Uppers 1× Uppers Smuggler, Stank Makes
Frankincense Candle Frankincense Candle
Wax and Frankincense off a Smuggler. On the altar: combat xp +5% for 10 minutes - Brawl, Gunplay, Pharmancy and Grit (Faith 28).
Info
Category Buffs
Skill Synthesis
Synthesis level 28
Made at the drug lab, in the kitchen of the drug house
Xp 6.1
Profit per make +$0 at store prices
Needs
Wax 1× Wax Court Boy, 9 Block Banger Makes
Gun Oil Candle Gun Oil Candle
Wax and a can of Gun Oil off a Set Shooter. On the altar: Gunplay hits +2.5% for 15 minutes (Faith 18).
Info
Category Buffs
Skill Synthesis
Synthesis level 18
Made at the drug lab, in the kitchen of the drug house
Xp 3.8
Profit per make +$0 at store prices
Needs
Wax 1× Wax Court Boy, 9 Block Banger Makes
Hard Hat Hard Hat
A site shell, re-strapped. Head armor 2 — Grit 10 to wear it.
Info
Category Parts
Skill Fixing
Fixing level 10
Made at the workbench, in the kitchen of the drug house
Xp 2.6
Profit per make +$17 at store prices
Needs
Scrap 10× Scrap Big E, Set Soldier Wire 2× Wire Rook's Duffle Makes
Hollow Points Hollow Points
Pistol rounds that open up inside. +1 on every shot.
Info
Category Ammo
Skill Fixing
Fixing level 15
Made at the bullet press, in the kitchen of the drug house
Xp 3.3
Profit per make +$4 at store prices
Needs
Makes
Doc's Edge, Honed Doc's Edge, Honed
Doc's Edge, re-ground. Bleeds them worse and holds its edge.
Info
Category Upgrades
Skill Fixing
Fixing level 12
Made at the workbench, in the kitchen of the drug house
Xp 2.9
Profit per make +$83 at store prices
Needs
Scrap 3× Scrap Big E, Set Soldier Makes
Hook Candle Hook Candle
Wax and a Cargo Hook off a Longshoreman. On the altar: skilling xp +5% for 10 minutes - Synthesis, Boosting, Fixing, Jeweler and Contracts (Faith 23).
Info
Category Buffs
Skill Synthesis
Synthesis level 23
Made at the drug lab, in the kitchen of the drug house
Xp 4.8
Profit per make +$0 at store prices
Needs
Wax 1× Wax Court Boy, 9 Block Banger Makes
Uppers Kilo, cut
Cut a Kilo down into 70 Uppers and 70 Downers.
Info
Category Chem
Skill Synthesis
Synthesis level 1
Made at the drug lab, in the kitchen of the drug house
Xp 1.8
Profit per make +$0 at store prices
Needs
Kilo 1× Kilo Smuggler, Greenhouse Boy Makes
Lean Lean
Heals 20.
Info
Category Healing
Skill Synthesis
Synthesis level 5
Made at the drug lab, in the kitchen of the drug house
Xp 2.11
Profit per make +$0 at store prices
Needs
Uppers 2× Uppers Smuggler, Stank Makes
Silver Bar Silver Bar (melt chains back)
Two cross chains back into one bar - any stones are lost.
Info
Category Smelter
Skill Synthesis
Synthesis level 1
Made at the smelter, in the back room of the pawn shop
Xp 35
Profit per make $-105 at store prices
Needs
Makes
Silver Bar Silver Bar (melt rings back)
Four rings back into one bar - any stones are lost.
Info
Category Smelter
Skill Synthesis
Synthesis level 1
Made at the smelter, in the back room of the pawn shop
Xp 35
Profit per make $-105 at store prices
Needs
Makes
Narcan Kit Narcan Kit
Heals 43 and clears a comedown.
Info
Category Healing
Skill Synthesis
Synthesis level 20
Made at the drug lab, in the kitchen of the drug house
Xp 4.2
Profit per make +$16 at store prices
Needs
Makes
Overdrive Overdrive
Hits land faster for 20 s. Then the comedown.
Info
Category Buffs
Skill Synthesis
Synthesis level 26
Made at the drug lab, in the kitchen of the drug house
Xp 5.5
Profit per make +$4 at store prices
Needs
Makes
Scrap Salvaged Parts
Sells on the spot.
Info
Category Flip
Skill Fixing
Fixing level 1
Made at the workbench, in the kitchen of the drug house
Xp 1.8
Profit per make $-5 at store prices
Needs
Scrap 3× Scrap Big E, Set Soldier Makes
$1–2
Perc Punch Perc Punch
Heals 58.
Info
Category Healing
Skill Synthesis
Synthesis level 30
Made at the drug lab, in the kitchen of the drug house
Xp 6.65
Profit per make +$19 at store prices
Needs
Makes
Loose Pills Loose Pills
+2 Brawl for 45 s.
Info
Category Buffs
Skill Synthesis
Synthesis level 4
Made at the drug lab, in the kitchen of the drug house
Xp 2
Profit per make $-1 at store prices
Needs
Makes
Pistol Rounds Pistol Rounds
40 9mm - a case each and 1 scrap.
Info
Category Ammo
Skill Fixing
Fixing level 1
Made at the bullet press, in the kitchen of the drug house
Xp 1.8
Profit per make +$0 at store prices
Needs
Scrap 1× Scrap Big E, Set Soldier Makes
Plated Vest Plate Insert
A vest that stops something. Armor 9.
Info
Category Upgrades
Skill Fixing
Fixing level 20
Made at the workbench, in the kitchen of the drug house
Xp 4.2
Profit per make +$132 at store prices
Needs
Scrap 8× Scrap Big E, Set Soldier Makes
Poison Rounds Poison Rounds
Coated. Bleeds them after the hit.
Info
Category Ammo
Skill Fixing
Fixing level 20
Made at the bullet press, in the kitchen of the drug house
Xp 4.2
Profit per make +$5 at store prices
Needs
Makes
Scrap Precision Rig Kit
Sells on the spot.
Info
Category Flip
Skill Fixing
Fixing level 16
Made at the workbench, in the kitchen of the drug house
Xp 3.5
Profit per make $-15 at store prices
Needs
Scrap 10× Scrap Big E, Set Soldier Makes
$4–6
Rag Candle Rag Candle
Wax and a Bloody Rag off a Court Runner. On the altar: Brawl hits +2.5% for 15 minutes (Faith 8).
Info
Category Buffs
Skill Synthesis
Synthesis level 8
Made at the drug lab, in the kitchen of the drug house
Xp 2.4
Profit per make +$0 at store prices
Needs
Wax 1× Wax Court Boy, 9 Block Banger Makes
Scrap Refined Components
Sells on the spot.
Info
Category Flip
Skill Fixing
Fixing level 8
Made at the workbench, in the kitchen of the drug house
Xp 2.4
Profit per make $-9 at store prices
Needs
Scrap 6× Scrap Big E, Set Soldier Makes
$3–4
Reinforced Vest Reinforced Vest
The Plated Vest with a second plate behind the first. Armor 10, Grit 30.
Info
Category Upgrades
Skill Fixing
Fixing level 30
Made at the workbench, in the kitchen of the drug house
Xp 6.65
Profit per make $-11 at store prices
Needs
Makes
Rifle Rounds Rifle Rounds
38 long rounds - a case each, 4 scrap and one part off a sports car.
Info
Category Ammo
Skill Fixing
Fixing level 10
Made at the bullet press, in the kitchen of the drug house
Xp 2.6
Profit per make +$5 at store prices
Needs
Scrap 4× Scrap Big E, Set Soldier Makes
Rose's Salve Rose's Salve
Rose's burn cream, two a pot. Rub it on and a burn stops for a minute and a half. Cold meds and chemicals.
Info
Category Rose
Skill Synthesis
Synthesis level 15
Made at the drug lab, in the kitchen of the drug house
Xp 3.3
Profit per make +$54 at store prices
Needs
Makes
Rose's Tonic Rose's Tonic
Rose's blend. Heals 6, and for a minute after, your chem throws hit a point harder. One every 5 minutes.
Info
Category Rose
Skill Synthesis
Synthesis level 12
Made at the drug lab, in the kitchen of the drug house
Xp 2.9
Profit per make +$20 at store prices
Needs
Makes
Small Rough Emerald Small Rough Emerald
Five Green Salts and a Chemicals. A minute in the drum and a small emerald comes out rough.
Info
Category Stones
Skill Synthesis
Synthesis level 18
Made at the plasma machine, in the kitchen of the drug house
Xp 76.6
Profit per make +$6 at store prices
Needs
Makes
Small Rough Ruby Small Rough Ruby
Five Red Salts and a Chemicals. A minute in the drum and a small ruby comes out rough.
Info
Category Stones
Skill Synthesis
Synthesis level 28
Made at the plasma machine, in the kitchen of the drug house
Xp 121.3
Profit per make +$8 at store prices
Needs
Makes
Small Rough Sapphire Small Rough Sapphire
Five Blue Salts and a Chemicals into the drum. A minute under the violet light and a small sapphire comes out rough.
Info
Category Stones
Skill Synthesis
Synthesis level 8
Made at the plasma machine, in the kitchen of the drug house
Xp 48.4
Profit per make +$4 at store prices
Needs
Makes
Emerald Bell Emerald Bell
Set a cut emerald in the front of a silver bell. Pharmancy 20 to ring it.
Info
Category Jeweler
Skill Synthesis
Synthesis level 20
Made at the jeweler's bench, in the back room of the pawn shop
Xp 84
Profit per make +$8 at store prices
Needs
Makes
Emerald Censer Emerald Censer
Set a cut emerald in the lid of a silver censer. Pharmancy 20 to hold it.
Info
Category Jeweler
Skill Synthesis
Synthesis level 20
Made at the jeweler's bench, in the back room of the pawn shop
Xp 84
Profit per make +$8 at store prices
Needs
Makes
Emerald Cross Chain Emerald Cross Chain
Set a cut emerald at the heart of a plain silver cross chain - Hustle, a 5% chance a car strips double.
Info
Category Jeweler
Skill Synthesis
Synthesis level 19
Made at the jeweler's bench, in the back room of the pawn shop
Xp 80.2
Profit per make $-100 at store prices
Needs
Makes
Emerald Ring Emerald Ring
Set a cut emerald in a plain silver ring - Leech, 3% of what you deal comes back. Level 20 in any fighting style to wear it.
Info
Category Jeweler
Skill Synthesis
Synthesis level 20
Made at the jeweler's bench, in the back room of the pawn shop
Xp 84
Profit per make $-68 at store prices
Needs
Makes
Ruby Bell Ruby Bell
Set a cut ruby in the front of a silver bell. Pharmancy 30 to ring it - the top of the silver.
Info
Category Jeweler
Skill Synthesis
Synthesis level 30
Made at the jeweler's bench, in the back room of the pawn shop
Xp 133
Profit per make +$8 at store prices
Needs
Makes
Ruby Censer Ruby Censer
Set a cut ruby in the lid of a silver censer. Pharmancy 30 to hold it - the top of the silver.
Info
Category Jeweler
Skill Synthesis
Synthesis level 30
Made at the jeweler's bench, in the back room of the pawn shop
Xp 133
Profit per make +$8 at store prices
Needs
Makes
Ruby Cross Chain Ruby Cross Chain
Set a cut ruby at the heart of a plain silver cross chain - Getaway, pulled out to the church instead of going down.
Info
Category Jeweler
Skill Synthesis
Synthesis level 29
Made at the jeweler's bench, in the back room of the pawn shop
Xp 127
Profit per make $-104 at store prices
Needs
Makes
Ruby Knuckle Ring Ruby Knuckle Ring
Work a plain silver ring up into a heavy knuckle ring and set a ruby deep in it. +0.8 Brawl max hit - Brawl 30 to wear it.
Info
Category Jeweler
Skill Synthesis
Synthesis level 30
Made at the jeweler's bench, in the back room of the pawn shop
Xp 133
Profit per make $-72 at store prices
Needs
Makes
Ruby Poison Ring Ruby Poison Ring
Build a little hinged box onto a plain silver ring, a ruby on the lid. +0.6 Pharmancy max hit - Pharmancy 30 to wear it.
Info
Category Jeweler
Skill Synthesis
Synthesis level 30
Made at the jeweler's bench, in the back room of the pawn shop
Xp 133
Profit per make $-72 at store prices
Needs
Makes
Ruby Signet Ring Ruby Signet Ring
Flatten a plain silver ring into a signet and set a ruby in the face. +0.5 Gunplay max hit - Gunplay 30 to wear it.
Info
Category Jeweler
Skill Synthesis
Synthesis level 30
Made at the jeweler's bench, in the back room of the pawn shop
Xp 133
Profit per make $-72 at store prices
Needs
Makes
Sapphire Bell Sapphire Bell
Set a cut sapphire in the front of a silver bell. Pharmancy 10 to ring it.
Info
Category Jeweler
Skill Synthesis
Synthesis level 10
Made at the jeweler's bench, in the back room of the pawn shop
Xp 53.1
Profit per make +$6 at store prices
Needs
Makes
Sapphire Censer Sapphire Censer
Set a cut sapphire in the lid of a silver censer. Pharmancy 10 to hold it.
Info
Category Jeweler
Skill Synthesis
Synthesis level 10
Made at the jeweler's bench, in the back room of the pawn shop
Xp 53.1
Profit per make +$6 at store prices
Needs
Makes
Sapphire Cross Chain Sapphire Cross Chain
Set a cut sapphire at the heart of a plain silver cross chain - travel to the drug house, Ike's or the church.
Info
Category Jeweler
Skill Synthesis
Synthesis level 9
Made at the jeweler's bench, in the back room of the pawn shop
Xp 50.7
Profit per make $-96 at store prices
Needs
Makes
Sapphire Ring Sapphire Ring
Set a cut sapphire in a plain silver ring - Guard, 3% off every hit you take. Level 10 in any fighting style to wear it.
Info
Category Jeweler
Skill Synthesis
Synthesis level 10
Made at the jeweler's bench, in the back room of the pawn shop
Xp 53.1
Profit per make $-63 at store prices
Needs
Makes
Shotgun Shells Shotgun Shells
14 shells - a hull each and 2 scrap.
Info
Category Ammo
Skill Fixing
Fixing level 5
Made at the bullet press, in the kitchen of the drug house
Xp 2.1
Profit per make +$3 at store prices
Needs
Scrap 2× Scrap Big E, Set Soldier Makes
Baggie of Shine Baggie of Shine
+4 Brawl for 30 s.
Info
Category Buffs
Skill Synthesis
Synthesis level 12
Made at the drug lab, in the kitchen of the drug house
Xp 2.9
Profit per make $-2 at store prices
Needs
Makes
Silver Bell Silver Bell
Pharmancy's off hand - it rings the dead up. Three bars, six minutes.
Info
Category Jeweler
Skill Synthesis
Synthesis level 1
Made at the jeweler's bench, in the back room of the pawn shop
Xp 210
Profit per make +$22 at store prices
Needs
Makes
Silver Censer Silver Censer
Pharmancy's main hand. Three bars, six minutes - and it never melts back down.
Info
Category Jeweler
Skill Synthesis
Synthesis level 1
Made at the jeweler's bench, in the back room of the pawn shop
Xp 210
Profit per make +$22 at store prices
Needs
Makes
Silver Cross Chain Silver Cross Chain
A chain with a cross on it, made to take a stone. Four minutes at the bench.
Info
Category Jeweler
Skill Synthesis
Synthesis level 1
Made at the jeweler's bench, in the back room of the pawn shop
Xp 140
Profit per make +$14 at store prices
Needs
Makes
Silver Ring Silver Ring
A plain silver ring. Two minutes at the bench.
Info
Category Jeweler
Skill Synthesis
Synthesis level 1
Made at the jeweler's bench, in the back room of the pawn shop
Xp 70
Profit per make +$7 at store prices
Needs
Makes
Silver Bar Silver Bar (broken chains)
Five broken chains melted into a bar. A minute at the smelter.
Info
Category Smelter
Skill Synthesis
Synthesis level 1
Made at the smelter, in the back room of the pawn shop
Xp 35
Profit per make +$4 at store prices
Needs
Makes
Silver Bar Silver Bar (broken rings)
Five broken rings melted into a bar. A minute at the smelter.
Info
Category Smelter
Skill Synthesis
Synthesis level 1
Made at the smelter, in the back room of the pawn shop
Xp 35
Profit per make +$4 at store prices
Needs
Makes
Spoon Candle Spoon Candle
Wax and a Burnt Spoon off a Den Fiend. On the altar: Pharmancy hits +2.5% for 15 minutes (Faith 13).
Info
Category Buffs
Skill Synthesis
Synthesis level 13
Made at the drug lab, in the kitchen of the drug house
Xp 3
Profit per make +$0 at store prices
Needs
Wax 1× Wax Court Boy, 9 Block Banger Makes
Suppressor Suppressor
Off Hand. +1 damage with a gun, and crews notice you from less far. Gunplay 12.
Info
Category Parts
Skill Fixing
Fixing level 12
Made at the workbench, in the kitchen of the drug house
Xp 2.9
Profit per make +$122 at store prices
Needs
Scrap 4× Scrap Big E, Set Soldier Wire 2× Wire Rook's Duffle Makes
Wake-Up Shot Wake-Up Shot
Doc's stimulant shot, two a cook. Clears the needle's poison and holds it off for a minute and a half. Heals nothing.
Info
Category Healing
Skill Synthesis
Synthesis level 24
Made at the drug lab, in the kitchen of the drug house
Xp 5
Profit per make +$37 at store prices
Needs
Uppers 2× Uppers Smuggler, Stank Makes
Wet Wet
What raises a bum, and what his special burns - the Wino or the Junkie. One vial of Embalming Fluid dips ten. Throw one at the pavement and he comes up out of the cloud.
Info
Category Chem
Skill Synthesis
Synthesis level 2
Made at the drug lab, in the kitchen of the drug house
Xp 1.8
Profit per make +$0 at store prices
Needs
Makes
Wet Wet, double batch
A hearse's jug of formaldehyde dips twice what a vial does - twenty Wet off one cook. What raises a bum.
Info
Category Chem
Skill Synthesis
Synthesis level 15
Made at the drug lab, in the kitchen of the drug house
Xp 3.3
Profit per make $-74 at store prices
Needs
Makes
Recipes
Makes Skill Lvl Needs Unlock Suppressor Fixing 12 2× Refined Components , 4× Scrap , 2× Wire — Crowbar Fixing 15 1× Tool Box , 12× Scrap — Hard Hat Fixing 10 10× Scrap , 2× Wire — Doc's Edge, Honed Fixing 12 1× Doc's Edge , 1× Refined Components , 3× Scrap — Reinforced Vest Fixing 30 1× Plated Vest , 2× Armor Plate , 1× Refined Components — Rose's Tonic Synthesis 12 2× Cold Meds , 1× Cough Syrup Teddy's Nose Pistol Rounds Fixing 1 40× Spent Brass , 1× Scrap — Shotgun Shells Fixing 5 14× Spent Brass , 2× Scrap — Rifle Rounds Fixing 10 38× Spent Brass , 4× Scrap , 1× Refined Components — Hollow Points Fixing 15 40× Pistol Rounds , 1× Chemicals House Call Poison Rounds Fixing 20 10× Pistol Rounds , 5× Dust The Den Chemicals Synthesis 2 2× Uppers , 1× Downers — Dust Synthesis 1 1× Uppers — Kilo, cut Synthesis 1 1× Kilo — Rose's Salve Synthesis 15 1× Cold Meds , 1× Chemicals Nobody Dies Twice Wake-Up Shot Synthesis 24 1× Cold Meds , 2× Uppers Bedside Manner Wet Synthesis 2 1× Embalming Fluid , 5× Chemicals — Wet, double batch Synthesis 15 1× Formaldehyde Jug , 5× Chemicals — Purple Drank Synthesis 1 1× Cough Syrup , 1× Downers — Lean Synthesis 5 1× Cough Syrup , 1× Downers , 2× Uppers — Codeine Cut Synthesis 10 2× Cold Meds , 1× Cough Syrup , 1× Chemicals , 1× Downers — Narcan Kit Synthesis 20 2× Cold Meds , 3× Chemicals , 1× Downers — Perc Punch Synthesis 30 7× Cold Meds , 4× Chemicals — Loose Pills Synthesis 4 2× Chemicals — Baggie of Shine Synthesis 12 4× Chemicals — Bottle Candle Synthesis 3 1× Wax , 1× Empty Bottle — Rag Candle Synthesis 8 1× Wax , 1× Bloody Rag — Spoon Candle Synthesis 13 1× Wax , 1× Burnt Spoon — Gun Oil Candle Synthesis 18 1× Wax , 1× Gun Oil — Hook Candle Synthesis 23 1× Wax , 1× Cargo Hook — Frankincense Candle Synthesis 28 1× Wax , 1× Frankincense — Overdrive Synthesis 26 1× Dust , 1× Cold Meds The Den Salvaged Parts Fixing 1 3× Scrap — Refined Components Fixing 8 6× Scrap — Precision Rig Kit Fixing 16 10× Scrap — Silver Bar (broken chains) Synthesis 1 5× Broken Silver Chain — Silver Bar (broken rings) Synthesis 1 5× Broken Silver Ring — Silver Bar (melt rings back) Synthesis 1 4× Silver Ring — Silver Bar (melt chains back) Synthesis 1 2× Silver Cross Chain — Silver Ring Synthesis 1 1× Silver Bar — Silver Cross Chain Synthesis 1 2× Silver Bar — Silver Censer Synthesis 1 3× Silver Bar — Silver Bell Synthesis 1 3× Silver Bar — Small Sapphire Synthesis 8 1× Small Rough Sapphire — Small Emerald Synthesis 18 1× Small Rough Emerald — Small Ruby Synthesis 28 1× Small Rough Ruby — Sapphire Censer Synthesis 10 1× Silver Censer , 1× Small Sapphire — Sapphire Bell Synthesis 10 1× Silver Bell , 1× Small Sapphire — Emerald Censer Synthesis 20 1× Silver Censer , 1× Small Emerald — Emerald Bell Synthesis 20 1× Silver Bell , 1× Small Emerald — Ruby Censer Synthesis 30 1× Silver Censer , 1× Small Ruby — Ruby Bell Synthesis 30 1× Silver Bell , 1× Small Ruby — Sapphire Ring Synthesis 10 1× Silver Ring , 1× Small Sapphire — Emerald Ring Synthesis 20 1× Silver Ring , 1× Small Emerald — Ruby Knuckle Ring Synthesis 30 1× Silver Ring , 1× Small Ruby — Ruby Signet Ring Synthesis 30 1× Silver Ring , 1× Small Ruby — Ruby Poison Ring Synthesis 30 1× Silver Ring , 1× Small Ruby — Sapphire Cross Chain Synthesis 9 1× Silver Cross Chain , 1× Small Sapphire — Emerald Cross Chain Synthesis 19 1× Silver Cross Chain , 1× Small Emerald — Ruby Cross Chain Synthesis 29 1× Silver Cross Chain , 1× Small Ruby — Small Rough Sapphire Synthesis 8 5× Blue Salts , 1× Chemicals — Small Rough Emerald Synthesis 18 5× Green Salts , 1× Chemicals — Small Rough Ruby Synthesis 28 5× Red Salts , 1× Chemicals — Plate Insert Fixing 20 1× Puffer Vest , 8× Scrap , 1× Chemicals Towers
skill:boosting Boosting 1 / 99
0 xp · 95 to level 2
Stealing cars and stripping them.
Next
5 Beater Cars
10 Work Pickup Cars
and 6 more in the sections below
Cars 2 of 9 unlocked 1 Junker ~$0.00 ~$0.00, 0.0298–0.0447 Scrap, 0.0435–0.0652 Salvaged Parts, chance of Wire · +2.1 xp
1 Sedan ~$0.00 ~$0.00, 0.0433–0.065 Scrap, 0.0914–0.137 Salvaged Parts, chance of Battery · +4.1 xp
5 Beater ~$0.00 ~$0.00, 0.0333–0.05 Scrap, 0.055–0.0825 Salvaged Parts · +3.1 xp
10 Work Pickup ~$0.00 ~$0.00, 0.0467–0.07 Scrap, 0.179–0.269 Salvaged Parts, now and then its Tool Box · +6.8 xp
15 Hearse ~$0.00 ~$0.00, 0.0487–0.0731 Scrap, 0.209–0.313 Salvaged Parts, now and then its Formaldehyde Jug · +10 xp
20 Sports Car ~$0.00 ~$0.00, 0.2267–0.34 Scrap, 1.4–2.11 Refined Components, chance of ECU · +14 xp
20 Box Chevy ~$0.00 ~$0.00, 0.2267–0.34 Scrap, 2.91–4.37 Refined Components, now and then its ECU · +14 xp
25 Rig ~$0.00 ~$0.00, 0.3388–0.5082 Scrap, 3.2–4.81 Refined Components, now and then its CB Radio · +20 xp
30 Armored Van ~$0.00 ~$0.00, 0.4803–0.7205 Scrap, 0.102–0.153 Precision Rig Kit, chance of Armor Plate · +34.5 xp
Quests 0 of 2 unlocked
skill:brawl Brawl 1 / 99
0 xp · 95 to level 2
Fighting with your hands and anything you swing. Beats Pharmancy, loses to Gunplay.
Next
and 6 more in the sections below
Weapons 1 of 9 unlocked Armor & gear 0 of 1 unlocked
skill:contracts Contracts 1 / 99
0 xp · 95 to level 2
Jobs from a fixer: kill the crew he names.
More about Contracts A fixer names a crew and a count; each kill of that crew pays Contracts xp, finishing pays a bonus, cash and contract points: one point, plus one for every five levels of the crew. Every tenth job is the big one - half again the kills, double the cash, five times the points. Big Reg on the loop hands out every contract in the free game, and his store takes points: a skip 10, pick your own crew 10, block a crew 30 (one at a time, letting it back on is free), bigger jobs 50 once (every job half again as long, the same pay a head).
Next
and 8 more in the sections below
Contracts 5 of 16 unlocked
Faith
Trained at the altar inside the House of Refuge (in through the street door). Faith, on the back bench of the chapel, strings your beads into rosaries; you burn the rosaries at the altar for Faith xp. Candles lit on the same altar are where Faith pays off in a fight. Under the chapel is the vault: the boss portals, the bank chest, the heal basin and the Deacon, whose count of your boss kills buys how many beads Faith holds at a time.
Beads into rosaries
Beads drop off the dead. Hand them to Faith: she strings 60 beads an hour in real time, online or not, keeps 10% as her cut, and every 53 beads of a kind becomes a rosary waiting for you.
How many beads she will hold for you grows with your kills of the two bosses - Big E (at the drug house, and at the end of a roof run) and the Tower King; their right-hand men and the chopper do not count - counted by the Deacon in the vault under the church: 60 to start, then 500 at 2 boss kills, then 1,500 at 4 boss kills, then 3,000 at 9 boss kills, then 5,000 at 18 boss kills, then 8,000 at 35 boss kills.
Rosaries - one burn each
Candles on the altar
One candle burns at a time and it goes out when you die. Each is one Wax and one thing off a certain crew, poured at the drug lab with Synthesis at the candle's level and lit on the altar with Faith at the same level. The stronger a candle, the shorter it burns and the rarer its thing.
Faith 23 Hook Candle - Skilling xp +5% (Synthesis, Boosting, Fixing, Jeweler, Contracts), 10 min -
Cargo Hook off the Longshoreman
skill:fixing Fixing 1 / 99
0 xp · 95 to level 2
Making parts, ammo and upgrades at the press and the bench, and fixing up your flop.
Next
2 Mattress Flop builds
3 Crate Flop builds
4 Lamp Flop builds
and 15 more in the sections below
Recipes 2 of 14 unlocked Flop builds 1 of 6 unlocked 1 Dumpster free · +80 xp Your stash - three hundred stacks. Nobody on this block steals from a dumpster; it's a code.
2 Mattress $60 + 4× Scrap , 2× Wire 2 quest points · +120 xp · Somewhere to lie down. Resting on it heals you to full.
3 Crate $50 + 8× Scrap · 4 quest points +140 xp · A proper home for your stash, inside where it's dry. No more bags on the floor.
4 Lamp $30 + 3× Wire , 1× Battery 12 quest points · +160 xp · A light. You can see what you own.
5 Boards off $20 + 2× Scrap · 15 quest points +180 xp · Take the plywood off the windows. The block sees a light on at night.
6 TV on a crate $120 + 1× Salvaged Parts , 1× Battery 20 quest points · +260 xp · A TV that gets three channels and a radio station out of the projects - and a tape deck. Tap it to watch the scenes from any job you have finished again.
Quests 0 of 1 unlocked
skill:grit Grit 1 / 99
0 xp · 95 to level 2
Your life points, and what armor you can wear.
More about Grit The switch on the skills tab sends a fight's xp here instead of to your style.
Next
5 More life points Life points
10 More life points Life points
and 30 more in the sections below
Life points 1 of 4 unlocked How it works Every Grit level adds life points - and Grit gates every piece of armor (Armor & gear, below).
1 More life points and Grit gates every piece of armor
5 More life points and Grit gates every piece of armor
10 More life points and Grit gates every piece of armor
20 More life points and Grit gates every piece of armor
Armor & gear 6 of 35 unlocked 1 Hoodie Body, +3 armor, +3 life 10 Timbs Feet, +2 armor, +2 life Quests 0 of 1 unlocked
skill:gunplay Gunplay 1 / 99
0 xp · 95 to level 2
Fighting with guns. Beats Brawl, loses to Pharmancy.
Next
and 3 more in the sections below
Weapons 1 of 6 unlocked Armor & gear 0 of 1 unlocked
skill:jeweller Jeweler 1 / 99
0 xp · 95 to level 2
Smelting silver and making jewelry at the jeweler’s bench.
Next
and 14 more in the sections below
skill:pharmancy Pharmancy 1 / 99
0 xp · 95 to level 2
Throwing chems from a censer, and raising a bum to fight beside you. Beats Gunplay, loses to Brawl.
More about Pharmancy Pharmancy raises the dead: from level 5 you throw a bum's chem at the pavement and he comes up out of the cloud to fight beside you for 2 minutes. Your throw and his hits are one pool - you land your half and he lands the rest at his own pace, for nothing - so a Pharmancy player without a bum up is throwing at half strength. He fights only what you fight, only while you throw chem, sinks into the ground in safe spots (his clock still running), and pops back to your side when he gets stuck. The orb on the minimap is his clock: tap it to raise him, hold it to pick who comes up. His special takes the quick bar's bottom-right button. Every crew drops the
Embalming Fluid his chems are cut from.
Next
5 Raise the Wino Raised bums
and 11 more in the sections below
Weapons 4 of 10 unlocked Chem attacks 1 of 1 unlocked Raised bums 0 of 3 unlocked 5 Raise the Wino the tank: a big old wino, slow heavy hands one
Wet a raise, 2 to 5 minutes up (bells given at the church altar) · Taunt every 30s for one more: He steps in and takes the mob's next three hits for you. The heavy hit still comes at you.
10 Raise the Stinking Bum the crowd the crowd: the filthiest bum on the block - once you have opened a
Jar of Sewer Rot ; his stench catches every man beside his target for 40% of your throw and they join the fight · one
Wet a raise, 2 to 5 minutes up (bells given at the church altar) · Stink Bomb every 30s for one more: He smashes a jar of his own at the feet of the man he is on. That man and every man within a tile of him gag and lose their next two turns.
20 Raise the Junkie the poisoner the poisoner: a skinny den fiend, quick hands and a dirty needle · one
Wet a raise, 2 to 5 minutes up (bells given at the church altar) · Overdose every 30s for one more: A dirty needle. The mob takes a heavy dose - four turns of poison worth about one more throw.
Armor & gear 0 of 1 unlocked Quests 0 of 4 unlocked
skill:synthesis Synthesis 1 / 99
0 xp · 95 to level 2
Making chems, heals and buffs at the drug lab - the Book tab holds every recipe.
Next
and 23 more in the sections below
Recipes 3 of 25 unlocked Quests 0 of 4 unlocked